void Start() { gm = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <GameScore>(); lm = FindObjectOfType <LoadMateri> (); ch = GameObject.Find("character"); rip = FindObjectOfType <death> (); cus = FindObjectOfType <flash> (); //thescoremanager = FindObjectOfType<scoremanager>(); }
public void TypelessWrite(flash.utils.ByteArray byteArray) { if (TrackArrayReferences) { if (CheckObjectTable(byteArray)) return; StoreObject(byteArray); } else { StoreObject(null); } // write byte array length TypelessWrite((byteArray.length << 1) | 1); // write bytes of byte array Stream.Write(byteArray.getRawArray(), 0, (int)byteArray.length); }
public void Write(flash.utils.ByteArray byteArray) { Write(Amf3TypeCode.ByteArray); TypelessWrite(byteArray); }
public static void StoreBinaryWebResponseIntoCache(string hash, flash.utils.ByteArray response) { if (SaveToOfflineCache && WebCachePath != null) { if (!System.IO.Directory.Exists(WebCachePath)) { System.IO.Directory.CreateDirectory(WebCachePath); } var path = System.IO.Path.Combine(WebCachePath, hash); // write byte array to disk response.position = 0; using (var fs = new FileStream(path, FileMode.Create)) { response.getRawStream().CopyTo(fs); } response.position = 0; } }
public void OnPinchRecognized(flash.events.TransformGestureEvent tge) { mSpanPlayerGesture.Begin(); if (tge.phase == "begin") { mDeactivateMouseEvents = true; if (mMouseDown) { // We were already sending mouse down event, so to close the loop, we are going to send a mouse up event with the last position for completion var me = new flash.events.MouseEvent (flash.events.MouseEvent.MOUSE_UP, true, false, mStage.mouseX, mStage.mouseY, mStage); mStage.dispatchEvent (me); mSkipNextMouseUp = true; } } else if (tge.phase == "end") { mDeactivateMouseEvents = false; } else { mDeactivateMouseEvents = false; } mStage.dispatchEvent(tge); mSpanPlayerGesture.End (); }