void Start()
    {
        //Sets the choice made to false so the players can pick their choices
        choiceOneMade = false;
        choiceTwoMade = false;

        //Allows the combat manager to access the neccessary scripts for the first player
        playerOneShield = playerOneAsset.GetComponent <shieldGenerator>();
        playerOneAttack = playerOneAsset.GetComponent <fireBullet>();
        playerOneHeal   = playerOneAsset.GetComponent <healing>();
        playerOneHealth = playerOneAsset.GetComponent <health>();

        //Allows the combat manager to access the neccessary scripts for the second player
        playerTwoShield = playerTwoAsset.GetComponent <shieldGenerator>();
        playerTwoAttack = playerTwoAsset.GetComponent <fireBullet>();
        playerTwoHeal   = playerTwoAsset.GetComponent <healing>();
        playerTwoHealth = playerTwoAsset.GetComponent <health>();
        moveOne         = "";
        moveTwo         = "";

        playerOnePowerSet   = false;
        playerTwoPowerSet   = false;
        playerOnePowerValue = 1f;
        playerTwoPowerValue = 1f;

        hintPanel.SetActive(true);
        chargeHint.SetActive(false);
        moveHint.SetActive(false);
        continueHint.SetActive(false);
        specialHintOne.SetActive(false);
        specialHintTwo.SetActive(false);

        playerOneSpecialBar.value = 0;
        playerTwoSpecialBar.value = 0;
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        turnNo        = 0;
        choiceOneMade = false;
        choiceTwoMade = false;

        playerOneAttack = playerOneAsset.GetComponent <fireBullet>();
        playerTwoAttack = playerTwoAsset.GetComponent <fireBullet>();
    }