// Use this for initialization void Start() { bossFight = FindObjectOfType <fireBossFight>(); health = GetComponent <EnemyHealthMid>(); currentBossHealth = GetComponent <EnemyHealthMid>().enemyHealth; updatedBossHealth = currentBossHealth; range = FindObjectOfType <CheckPlayerInRange>(); playerlife = FindObjectOfType <HealthManager>(); }
// Use this for initialization void Start() { bossFight = FindObjectOfType <fireBossFight>(); }