// Use this for initialization void Awake() { anin_sprite = GetComponentInChildren <Animator>(); boxC = GetComponent <BoxCollider2D>(); script_Audio_MainScript = GameObject.Find("Main Camera").GetComponent <Audio_MainScript>(); script_Platformer2DUserControl = GameObject.Find("Player").GetComponent <Platformer2DUserControl>(); // miniG_PulgasAssassinas = GameObject.Find("MiniG_Boss"); main_Canvas = GameObject.Find("_MainCanvas").GetComponent <Canvas>(); script_FinalizarDia = GameObject.Find("_MainCanvas").GetComponent <finalizar_DIA>(); camera2DFollow_Script = GameObject.Find("Main Camera").GetComponent <Camera2DFollow>(); }
// ///////////////////////////////////////////////////////////////////////////////// WESLEY private void Awake() { controls_Script = GameObject.Find("Player_MiniG").GetComponent <Controls>(); minigController_Script = GameObject.Find("MiniG_Controller").GetComponent <MiniG_Controller>(); camera2DFollow_Script = GameObject.Find("Main Camera").GetComponent <Camera2DFollow>(); if (GameObject.Find("_MainCanvas") != null) { script_FinalizarDia = GameObject.Find("_MainCanvas").GetComponent <finalizar_DIA>(); } }