Пример #1
0
    // Update is called once per frame
    public void Update()
    {
        /*  if (this.introMovie.isPlaying && !Input.anyKeyDown)
         *    return;
         * this.introMovie.Stop();*/
        startedTime = startedTime - Time.deltaTime;
        switch (status)
        {
        case fadeStatus.started:
            if (startedTime <= 0)
            {
                status = fadeStatus.fadeIn;
            }
            break;

        case fadeStatus.fadeIn:
            alpha += fadeSpeed * Time.deltaTime;
            break;

        case fadeStatus.fadeWaiting:
            if ((!waitForInput && Time.time >= timeFadingToFinish + waitTime) || (waitForInput && Input.anyKey))
            {
                status = fadeStatus.fadeOut;
            }
            break;

        case fadeStatus.fadeOut:
            alpha += -fadeSpeed * Time.deltaTime;
            break;
        }

        // MkAdministrator.loadScene("01-MainMenu");
    }
Пример #2
0
    void SetAlpha()
    {
        if (fadeNow == fadeStatus.none)
        {
            return;                             //fadeしていないのになんで来たんだ
        }
        else if (fadeNow == fadeStatus.fadein)  //フェードインなら
        {
            colorNow = Color.Lerp(startColor, maxColor, TimeRate());

            if (TimeRate() > 1f)
            {
                fadeNow = fadeStatus.none;
            }
        }

        else if (fadeNow == fadeStatus.fadeout)  //フェードアウトなら
        {
            colorNow = Color.Lerp(startColor, clearColor, TimeRate());

            if (TimeRate() >= 1f)              //fadeOut終了なら寝かせる
            {
                appearObj.SetActive(false);

                fadeNow = fadeStatus.none;
            }
        }

        objectMaterial.color = colorNow;
    }
Пример #3
0
    //切り替え時の状態ジャッジ&処理Class
    void Judge()
    {
        if (!isActive) //元々寝ていた場合->起こす
        {
            isActive = true;
            appearObj.SetActive(true);
            fadeNow = fadeStatus.fadein;
        }

        else //起きていた場合
        {
            isActive = false; //fade終了まで実際のActiveは消さない
            fadeNow  = fadeStatus.fadeout;
        }
    }
Пример #4
0
    public void OnGUI()
    {
        /*float height = (float)((double)Screen.width / 4.0 * 3.0);
         * float top = (float)((double)Screen.height * 0.5 - (double)height * 0.5);
         * GUI.Label(new Rect(0.0f, 0.0f, (float)Screen.width, (float)Screen.height), string.Empty, this.introMovieStyle);
         * GUI.Label(new Rect(0.0f, top, (float)Screen.width, height), (Texture)this.introMovie, this.introMovieStyle);*/

        GUI.depth = guiDepth;
        if (splashScreen1 != null)
        {
            GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, Mathf.Clamp01(alpha));
            GUI.DrawTexture(splashLogoPos, splashScreen2[bildNummer]);

            if (alpha > 1.0f)
            {
                status             = fadeStatus.fadeWaiting;
                timeFadingToFinish = Time.time;
                alpha = 1.0f;
                if (SplashType == splashType.loadNextLevelThenFadeOut)
                {
                    loadingNextLevel = true;
                    {
                        if ((Application.levelCount >= 1) && (levelToLoad != ""))
                        {
                            Application.LoadLevel(levelToLoad);
                        }
                    }
                }
            }
            if (alpha < 0.0f)
            {
                if (SplashType == splashType.fadeOutThenLoadNextLevel)
                {
                    loadingNextLevel = true;
                    {
                        if ((Application.levelCount >= 1) && (levelToLoad != ""))
                        {
                            Application.LoadLevel(levelToLoad);
                        }
                    }
                }
                else
                {
                    Destroy(this);
                }
            }
        }
    }
Пример #5
0
    // Use this for initialization
    protected void OriginStart()
    {
        isActive = IsReverse;        //初期状態の設定

        appearObj.SetActive(isActive);

        objectMaterial = appearObj.GetComponent <Renderer>().material;

        #region Fade関連の数値の設定
        startColor = objectMaterial.color;          //現在色取得

        maxColor   = startColor;                    //a=maxの状態を保存
        clearColor = startColor; clearColor.a = 0f; //a=0も作成

        //Init時の色は反転設定=trueなら出現しているのでmax, falseなら消えているのでclear
        colorNow = IsReverse ? maxColor : clearColor;

        fadeNow = fadeStatus.none;                //ステータスは変化なし
        #endregion
    }
Пример #6
0
    // LOGO POSITION ENDE -------------- //


    // ---------------------------------------------------------------------------
    // ---------------------------------------------------------------------------

    // Use this for initialization
    void Start()
    {
        // this.introMovie.Play();
        if (startAutomatic)
        {
            status = fadeStatus.started;
        }
        else
        {
            status = fadeStatus.paused;
        }

        if (LogoPositioning == logoPositioning.center)
        {
            splashLogoPos.x = (Screen.width * 0.5f) - (splashScreen1.width * 0.5f);
            splashLogoPos.y = (Screen.height * 0.5f) - (splashScreen1.height * 0.5f);

            splashLogoPos.width  = splashScreen1.width;
            splashLogoPos.height = splashScreen1.height;
        }
        else
        {
            splashLogoPos.x = 0;
            splashLogoPos.y = 0;

            splashLogoPos.width  = Screen.width;
            splashLogoPos.height = Screen.height;
        }

        if (SplashType == splashType.loadNextLevelThenFadeOut)
        {
            DontDestroyOnLoad(this);
        }

        if ((Application.levelCount <= 1) || (levelToLoad == ""))
        {
            Debug.LogWarning("Invalid levelToLoad value.");
        }

        bildNummer = 0;
    }
Пример #7
0
 public void startSplash()
 {
     status = fadeStatus.fadeIn;
 }