Пример #1
0
    public void Roll(bool roll)
    {
        _animator.SetBool("roll", roll);

        facing_direction _direction = GetFacingDirection();

        switch (_direction)
        {
        case facing_direction.down:
            _velocity.y = -rollSpeed;
            break;

        case facing_direction.left:
            _velocity.x = -rollSpeed;
            break;

        case facing_direction.right:
            _velocity.x = rollSpeed;
            break;

        case facing_direction.up:
            _velocity.y = rollSpeed;
            break;
        }

        _controller.move(_velocity * Time.deltaTime);
    }
Пример #2
0
    private void UpdateFaceDirection( )
    {
        if (_velocity.x != 0 || _velocity.y != 0)
        {
            if (_velocity.y != 0)
            {
                var isGoingUp = _velocity.y > 0;

                playerFacing = isGoingUp ? facing_direction.up : facing_direction.down;
            }
            if (_velocity.x != 0)
            {
                var isGoingRight = _velocity.x > 0;

                playerFacing = isGoingRight ? facing_direction.right : facing_direction.left;
            }
        }
    }
Пример #3
0
 public void SetFaceDirection(facing_direction direction)
 {
     playerFacing = direction;
 }