/////////////////////////////////////////////////////////////////////////////// // functions /////////////////////////////////////////////////////////////////////////////// // ------------------------------------------------------------------ /// Awake functoin inherit from MonoBehaviour. /// /// \note if you inherit from exPlane, and implement your own Awake function, /// you need to override this and call base.Awake() in your Awake block. // ------------------------------------------------------------------ virtual protected void Awake() { // if (camera_ == null) { camera_ = Camera.main; } // if (camera_ != null) { spriteMng_ = camera_.GetComponent <exSpriteMng>(); if (spriteMng_ == null) { spriteMng_ = camera_.gameObject.AddComponent <exSpriteMng>(); } } // meshFilter_ = GetComponent <MeshFilter>(); // collisionHelper_ = GetComponent <exCollisionHelper>(); if (collisionHelper_) { collisionHelper_.plane = this; } }
/////////////////////////////////////////////////////////////////////////////// // functions /////////////////////////////////////////////////////////////////////////////// // ------------------------------------------------------------------ /// Awake functoin inherit from MonoBehaviour. /// /// \note if you inherit from exPlane, and implement your own Awake function, /// you need to override this and call base.Awake() in your Awake block. // ------------------------------------------------------------------ protected void Awake() { // if (camera_ == null) { camera_ = Camera.main; } // if (camera_ != null) { spriteMng_ = camera_.GetComponent <exSpriteMng>(); if (spriteMng_ == null) { spriteMng_ = camera_.gameObject.AddComponent <exSpriteMng>(); } } // meshFilter_ = GetComponent <MeshFilter>(); // collisionHelper_ = GetComponent <exCollisionHelper>(); if (collisionHelper_) { collisionHelper_.plane = this; } // DISABLE: no reason to do this { // if ( clippingPlane ) // clippingPlane.AddPlane(this); // } DISABLE end }
/////////////////////////////////////////////////////////////////////////////// // functions /////////////////////////////////////////////////////////////////////////////// // ------------------------------------------------------------------ /// Awake functoin inherit from MonoBehaviour. /// /// \note if you inherit from exPlane, and implement your own Awake function, /// you need to override this and call base.Awake() in your Awake block. // ------------------------------------------------------------------ protected void Awake () { // if ( camera_ == null ) camera_ = Camera.main; // if ( camera_ != null ) { spriteMng_ = camera_.GetComponent<exSpriteMng>(); if ( spriteMng_ == null ) spriteMng_ = camera_.gameObject.AddComponent<exSpriteMng>(); } // meshFilter_ = GetComponent<MeshFilter>(); // collisionHelper_ = GetComponent<exCollisionHelper>(); if ( collisionHelper_ ) collisionHelper_.plane = this; }
/////////////////////////////////////////////////////////////////////////////// // functions /////////////////////////////////////////////////////////////////////////////// // ------------------------------------------------------------------ /// Awake functoin inherit from MonoBehaviour. /// /// \note if you inherit from exPlane, and implement your own Awake function, /// you need to override this and call base.Awake() in your Awake block. // ------------------------------------------------------------------ protected void Awake() { // if ( camera_ == null ) camera_ = Camera.main; // if ( camera_ != null ) { spriteMng_ = camera_.GetComponent<exSpriteMng>(); if ( spriteMng_ == null ) spriteMng_ = camera_.gameObject.AddComponent<exSpriteMng>(); } // meshFilter_ = GetComponent<MeshFilter>(); // collisionHelper_ = GetComponent<exCollisionHelper>(); if ( collisionHelper_ ) collisionHelper_.plane = this; // DISABLE: no reason to do this { // if ( clippingPlane ) // clippingPlane.AddPlane(this); // } DISABLE end }