public void SetButtonState(ButtonState s) { state = s; if (fontScript == null) { fontScript = GetComponent <exSpriteFont>(); } if (!enabled) { return; } if (state == ButtonState.Normal || state == ButtonState.Leave || state == ButtonState.Clicked) { fontScript.botColor = new Color(1, 1, 1, 1); fontScript.topColor = new Color(1, 1, 1, 1); } else if (state == ButtonState.Down || state == ButtonState.Pressed) { fontScript.botColor = new Color(1, 0, 0, 1); fontScript.topColor = new Color(1, 0, 0, 1); } }
// Use this for initialization void Start() { if (fontScript == null) { fontScript = GetComponent <exSpriteFont>(); } }
// Use this for initialization void Start() { textSprite = (exSpriteFont)this.gameObject.GetComponent <exSpriteFont>(); common = (CommonScript)GameObject.Find("Common").GetComponent <CommonScript>(); screenWidth = Screen.width; screenHeight = Screen.height; }
/////////////////////////////////////////////////////////////////////////////// // functions /////////////////////////////////////////////////////////////////////////////// // ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ protected new void OnEnable() { base.OnEnable(); if ( target != editSpriteFont ) { editSpriteFont = target as exSpriteFont; } }
// Use this for initialization void Start() { textSprite = (exSpriteFont)this.gameObject.GetComponent<exSpriteFont>(); common = (CommonScript)GameObject.Find("Common").GetComponent<CommonScript>(); screenWidth = Screen.width; screenHeight = Screen.height; }
public void SetMouseDown(bool flag) { if (font == null) { font = GetComponent <exSpriteFont>(); } if (!selectEnable) { return; } isMouseDown = flag; if (isMouseDown) { font.botColor = new Color(1, 0, 0, 1); font.topColor = new Color(1, 0, 0, 1); } else { font.botColor = new Color(1, 1, 1, 1); font.topColor = new Color(1, 1, 1, 1); } }
void OnEnable() { if (menuAnim == null) { menuAnim = GetComponent <MenuDisplayAnim>(); } menuAnim.SetAnim(MenuDisplayAnim.AnimType.InsertFromRight); gInfo = Informations.Instance.GetGeneralInfo(WarSceneController.rightGeneralIdx); for (int i = 0; i < 4; i++) { if (gInfo.magic[i] != -1) { magics[i].SetButtonData(i); magics[i].SetButtonClickHandler(OnMagicClick); exSpriteFont sf = magics[i].GetComponent <exSpriteFont>(); sf.text = ZhongWen.Instance.GetMagicName(gInfo.magic[i]); if (gInfo.manaCur >= MagicManager.Instance.GetMagicDataInfo(gInfo.magic[i]).MP) { magics[i].SetButtonEnable(true); } else { magics[i].SetButtonEnable(false); } } else { magics[i].gameObject.SetActive(false); } } }
public void SetButtonState(ButtonState s) { state = s; if (fontScript == null) { fontScript = GetComponent <exSpriteFont>(); } if (state == ButtonState.Normal) { fontScript.botColor = new Color(1, 1, 1, 1); fontScript.topColor = new Color(1, 1, 1, 1); } else if (state == ButtonState.Down || state == ButtonState.Pressed) { fontScript.botColor = selectedColor; fontScript.topColor = selectedColor; if (buttonDownHandler != null) { buttonDownHandler(); } if (buttonDownHandler1 != null) { buttonDownHandler1(data); } } }
// ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ IEnumerator CleanDebugText() { yield return(new WaitForEndOfFrame()); #if EX2D txtPrint.text = ""; if (showScreenDebugText) { debugTextPool.Reset(); for (int i = 0; i < debugTextPool.initData.Length; ++i) { GameObject textGO = debugTextPool.initData[i]; textGO.GetComponent <exSpriteFont>().enabled = false; } } #else txtPrint = ""; if (showScreenDebugText) { debugTextPool.Clear(); } #endif }
void Start() { clipBoardText = GameObject.FindGameObjectWithTag("nextLevel").GetComponent<ClipBoardText>(); spriteFont = GetComponent<exSpriteFont>(); spriteFont.text = clipBoardText.getGrade(); }
void Start() { Zeitabgelaufen = GameObject.Find("lbl_Zeitabgelaufen").GetComponent<exSpriteFont>(); Zeitabgelaufen.enabled = false; erfolgreich = GameObject.Find("lbl_Erfolgreich").GetComponent<exSpriteFont>(); erfolgreich.enabled = false; }
void Start() { //Object Access myTransform = transform; spawner = GameObject.FindGameObjectWithTag("Spawner").GetComponent<SpawnObstacles>(); rCollision = GameObject.FindGameObjectWithTag("Player").GetComponent<RunnerCollision>(); spriteFont = GetComponent<exSpriteFont>(); speed = 1200; fPercent = 100 - (100 * ( (float)rCollision.getNumGatesHit() / (float)spawner.getNumGatesInLevel() )); DisplayGradeLetter(); //Text to display statusText = "Level " + spawner.getLevelCount() +"\nGates: " + spawner.getNumGatesInLevel() +"\nGates Hit: " + rCollision.getNumGatesHit() +"\nGrade:"+"\n"+"\n"+"\n" +"\nTap to Start" +"\n"; spriteFont.text = statusText; //Add to volume control if(PlayerPrefs.HasKey("volumeFX")) { if(GetComponent<AudioSource>() != null) { AudioSource audio = GetComponent<AudioSource>(); audio.volume = (float)PlayerPrefs.GetInt("volumeFX")/10; } } }
/////////////////////////////////////////////////////////////////////////////// // functions /////////////////////////////////////////////////////////////////////////////// // ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ protected new void OnEnable() { base.OnEnable(); if (target != editSpriteFont) { editSpriteFont = target as exSpriteFont; } }
void Start() { spriteFont = GetComponent<exSpriteFont>(); gateScoreMulti = 0; myRenderer = renderer; myRenderer.enabled = false; }
// Use this for initialization void Start() { transform.Translate(new Vector3(0,50,0)); velocity = new Vector3(50, 500, 0); font = (exSpriteFont)GetComponent<exSpriteFont>(); font.text = damage; Destroy(gameObject, 1); }
// ------------------------------------------------------------------ /// \param _spriteFont the sprite font /// build the sprite font // ------------------------------------------------------------------ public static void Build(this exSpriteFont _spriteFont) { #if UNITY_3_4 bool isPrefab = (EditorUtility.GetPrefabType(_spriteFont) == PrefabType.Prefab); #else bool isPrefab = (PrefabUtility.GetPrefabType(_spriteFont) == PrefabType.Prefab); #endif // when build, alway set dirty EditorUtility.SetDirty(_spriteFont); if (_spriteFont.fontInfo == null) { _spriteFont.clippingPlane = null; GameObject.DestroyImmediate(_spriteFont.meshFilter.sharedMesh, true); _spriteFont.meshFilter.sharedMesh = null; _spriteFont.renderer.sharedMaterial = null; return; } // prefab do not need rebuild mesh if (isPrefab == false) { exClipping clipping = _spriteFont.clippingPlane; if (clipping != null) { clipping.RemovePlane(_spriteFont); } // Mesh newMesh = new Mesh(); newMesh.hideFlags = HideFlags.DontSave; newMesh.Clear(); // update material _spriteFont.renderer.sharedMaterial = _spriteFont.fontInfo.pageInfos[0].material; // update mesh _spriteFont.ForceUpdateMesh(newMesh); // GameObject.DestroyImmediate(_spriteFont.meshFilter.sharedMesh, true); // delete old mesh (to avoid leaking) _spriteFont.meshFilter.sharedMesh = newMesh; // if (clipping != null) { clipping.AddPlaneInEditor(_spriteFont); } } // update collider if (_spriteFont.collisionHelper) { _spriteFont.collisionHelper.UpdateCollider(); } }
// ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ protected new void LateUpdate() { base.LateUpdate(); if (spriteFont == null) { spriteFont = GetComponent <exSpriteFont>(); if (spriteFont == null) { Debug.LogError("Can't find exSpriteBorder Component in GameObject " + gameObject.name); return; } } // if (lastTopColor != spriteFont.topColor) { lastTopColor = spriteFont.topColor; spriteFont.updateFlags |= exPlane.UpdateFlags.Color; } if (lastBotColor != spriteFont.botColor) { lastBotColor = spriteFont.botColor; spriteFont.updateFlags |= exPlane.UpdateFlags.Color; } // if (spriteFont.useOutline) { if (lastOutlineWidth != spriteFont.outlineWidth) { lastOutlineWidth = spriteFont.outlineWidth; spriteFont.updateFlags |= exPlane.UpdateFlags.Vertex; } if (lastOutlineColor != spriteFont.outlineColor) { lastOutlineColor = spriteFont.outlineColor; spriteFont.updateFlags |= exPlane.UpdateFlags.Color; } } // if (spriteFont.useShadow) { if (lastShadowBias != spriteFont.shadowBias) { lastShadowBias = spriteFont.shadowBias; spriteFont.updateFlags |= exPlane.UpdateFlags.Vertex; } if (lastShadowColor != spriteFont.shadowColor) { lastShadowColor = spriteFont.shadowColor; spriteFont.updateFlags |= exPlane.UpdateFlags.Color; } } }
void LateUpdate() { if (isClicked) { isClicked = false; exSpriteFont font = records[index].GetComponent <exSpriteFont>(); font.botColor = new Color(1, 0, 0, 1); font.topColor = new Color(1, 0, 0, 1); } }
/////////////////////////////////////////////////////////////////////////////// // functions /////////////////////////////////////////////////////////////////////////////// // ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ protected new void Awake () { base.Awake(); spriteFont = GetComponent<exSpriteFont>(); lastTopColor = spriteFont.topColor; lastBotColor = spriteFont.botColor; lastOutlineWidth = spriteFont.outlineWidth; lastOutlineColor = spriteFont.outlineColor; lastShadowBias = spriteFont.shadowBias; lastShadowColor = spriteFont.shadowColor; }
void Start() { spriteFont = GetComponent<exSpriteFont>(); for(int i = 1; i < 11; i++) { score += string.Format("{0,2:00} - {1,-20:00000000000000000000} - {2,5}", i, Highscores.GetName(1, i -1), Highscores.GetScore(1, i-1)) + "\n"; } spriteFont.text = score; }
void OnEnable() { if (menuAnim == null) { menuAnim = GetComponent <MenuDisplayAnim>(); } if (font == null) { font = transform.FindChild("Font").GetComponent <exSpriteFont>(); } }
/////////////////////////////////////////////////////////////////////////////// // functions /////////////////////////////////////////////////////////////////////////////// // ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ protected new void Awake() { base.Awake(); spriteFont = GetComponent <exSpriteFont>(); lastTopColor = spriteFont.topColor; lastBotColor = spriteFont.botColor; lastOutlineWidth = spriteFont.outlineWidth; lastOutlineColor = spriteFont.outlineColor; lastShadowBias = spriteFont.shadowBias; lastShadowColor = spriteFont.shadowColor; }
// ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ void UpdateFPS() { float timeNow = Time.realtimeSinceStartup; fps = frames / (timeNow - lastInterval); frames = 0; lastInterval = timeNow; #if EX2D txtFPS.text = "fps: " + fps.ToString("f2"); #else txtFPS = "fps: " + fps.ToString("f2"); #endif }
// Use this for initialization void Start() { spriteFont = GetComponent<exSpriteFont>(); if(PlayerPrefs.HasKey("volume")) { if(tag == "VolumeText") spriteFont.text = (PlayerPrefs.GetInt("volume") * 10).ToString(); volume = PlayerPrefs.GetInt("volume"); } if(PlayerPrefs.HasKey("volumeFX")) { if(tag == "SFXText") spriteFont.text = (PlayerPrefs.GetInt("volumeFX")*10).ToString(); volumeFX = PlayerPrefs.GetInt("volumeFX"); } }
void OnCancelButton() { exSpriteFont font = records[index].GetComponent <exSpriteFont>(); font.botColor = new Color(1, 1, 1, 1); font.topColor = new Color(1, 1, 1, 1); state = 0; index = -1; confirmBox.SetActive(false); for (int i = 0; i < records.Length; i++) { records[i].enabled = true; } }
// ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ protected new void LateUpdate() { base.LateUpdate(); if ( spriteFont == null ) { spriteFont = GetComponent<exSpriteFont>(); if ( spriteFont == null ) { Debug.LogError("Can't find exSpriteBorder Component in GameObject " + gameObject.name); return; } } // if ( lastTopColor != spriteFont.topColor ) { lastTopColor = spriteFont.topColor; spriteFont.updateFlags |= exPlane.UpdateFlags.Color; } if ( lastBotColor != spriteFont.botColor ) { lastBotColor = spriteFont.botColor; spriteFont.updateFlags |= exPlane.UpdateFlags.Color; } // if ( spriteFont.useOutline ) { if ( lastOutlineWidth != spriteFont.outlineWidth ) { lastOutlineWidth = spriteFont.outlineWidth; spriteFont.updateFlags |= exPlane.UpdateFlags.Vertex; } if ( lastOutlineColor != spriteFont.outlineColor ) { lastOutlineColor = spriteFont.outlineColor; spriteFont.updateFlags |= exPlane.UpdateFlags.Color; } } // if ( spriteFont.useShadow ) { if ( lastShadowBias != spriteFont.shadowBias ) { lastShadowBias = spriteFont.shadowBias; spriteFont.updateFlags |= exPlane.UpdateFlags.Vertex; } if ( lastShadowColor != spriteFont.shadowColor ) { lastShadowColor = spriteFont.shadowColor; spriteFont.updateFlags |= exPlane.UpdateFlags.Color; } } }
public static exSpriteFont NewSpriteFont(GameObject _go, exBitmapFont _font, Color _color, string _text) { exSpriteFont spriteFont = _go.GetComponent <exSpriteFont>(); if (spriteFont == null) { spriteFont = _go.AddComponent <exSpriteFont>(); } if (spriteFont.shader == null) { spriteFont.shader = Shader.Find("ex2D/Alpha Blended"); } spriteFont.SetFont(_font); spriteFont.color = _color; spriteFont.text = _text; return(spriteFont); }
public void SetText(string t) { isShowingText = true; state = 1000; textIdx = 0; timeTick = 0; if (font == null) { font = transform.FindChild("Font").GetComponent <exSpriteFont>(); } font.text = ""; text = t; //text.Replace(" ", ""); Input.ResetInputAxes(); }
/////////////////////////////////////////////////////////////////////////////// // functions /////////////////////////////////////////////////////////////////////////////// // ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ void Awake() { if (instance == null) { instance = this; } #if EX2D txtPrint.text = ""; txtPrint.enabled = showScreenPrint_; txtFPS.text = ""; txtFPS.enabled = showFps_; txtLog.text = ""; txtLog.enabled = showScreenLog_; txtTimeScale.text = ""; txtTimeScale.enabled = enableTimeScaleDebug; if (showScreenDebugText) { debugTextPool.Init(); for (int i = 0; i < debugTextPool.initData.Length; ++i) { GameObject textGO = debugTextPool.initData[i]; textGO.transform.parent = transform; textGO.transform.localPosition = Vector3.zero; textGO.GetComponent <exSpriteFont>().enabled = false; } } #else // DISABLE { // logTimer = logInterval; // } DISABLE end txtPrint = ""; txtFPS = ""; if (showScreenDebugText) { debugTextPool.Clear(); } #endif }
static void CreateLabelObject() { GameObject labelGO = new GameObject("Label"); exUILabel label = labelGO.AddComponent <exUILabel>(); // create Font GameObject fontGO = new GameObject("Font"); exSpriteFont font = fontGO.AddComponent <exSpriteFont>(); font.text = ""; label.font = font; fontGO.transform.parent = labelGO.transform; label.width = 50.0f; label.height = 20.0f; // Selection.activeObject = labelGO; }
// Update is called once per frame void Update() { switch (state) { case 0: if (Misc.GetBack()) { state = 1000; savingCtrl.SetAnim(MenuDisplayAnim.AnimType.OutToLeft); Invoke("OnReturnMain", 0.2f); } break; case 1: { if (Misc.GetBack()) { OnCancelButton(); } } break; case 2: { if (!isSavingFile) { state = 0; confirmBox.SetActive(false); for (int i = 0; i < records.Length; i++) { records[i].enabled = true; } exSpriteFont font = records[index].GetComponent <exSpriteFont>(); font.botColor = new Color(1, 1, 1, 1); font.topColor = new Color(1, 1, 1, 1); } } break; } }
// ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ public static void ScreenPrint(Vector2 _pos, string _text, GUIStyle _style = null) { if (instance.showScreenDebugText) { #if EX2D exSpriteFont debugText = instance.debugTextPool.Request <exSpriteFont>(); Vector2 screenPos = debugText.renderCamera.WorldToScreenPoint(_pos); exScreenPosition screenPosition = debugText.GetComponent <exScreenPosition>(); screenPosition.x = screenPos.x; screenPosition.y = Screen.height - screenPos.y; debugText.text = _text; debugText.enabled = true; #else TextInfo info = new TextInfo(_pos, _text, _style); instance.debugTextPool.Add(info); #endif } }
public void SetSelectEnable(bool flag) { if (font == null) { font = GetComponent <exSpriteFont>(); } selectEnable = flag; isSelected = false; if (selectEnable) { font.botColor = new Color(1, 1, 1, 1); font.topColor = new Color(1, 1, 1, 1); } else { font.botColor = new Color(0.5f, 0.5f, 0.5f, 1); font.topColor = new Color(0.5f, 0.5f, 0.5f, 1); } }
void OnRecordsButton(object data) { state = 1; isClicked = true; index = (int)data; for (int i = 0; i < records.Length; i++) { records[i].enabled = false; } exSpriteFont font = records[index].GetComponent <exSpriteFont>(); if (font.text.Length > 10) { confirmBox.SetActive(true); } else { OnOkButton(); } }
public void SetButtonEnable(bool flag) { enabled = flag; state = ButtonState.Normal; if (fontScript == null) { fontScript = GetComponent <exSpriteFont>(); } if (enabled) { fontScript.botColor = new Color(1, 1, 1, 1); fontScript.topColor = new Color(1, 1, 1, 1); } else { fontScript.botColor = new Color(0.5f, 0.5f, 0.5f, 1); fontScript.topColor = new Color(0.5f, 0.5f, 0.5f, 1); } }
void Start() { if(PlayerPrefs.HasKey("volumeFX")) { if(GetComponent<AudioSource>() != null) { AudioSource audio = GetComponent<AudioSource>(); audio.volume = (float)PlayerPrefs.GetInt("volumeFX")/10; } } spawner = GameObject.FindGameObjectWithTag("Spawner").GetComponent<SpawnObstacles>(); spriteFont = GetComponent<exSpriteFont>(); statusText = "Level " + spawner.getLevelCount() +"\nGates: " + spawner.getNumGates() +"\nGates Hit: " + "6" +"\nGrade:"+"\n"+"\n"+"\n" +"\nTap to Start" +"\n"; spriteFont.text = statusText; }
public void SetDialogue(string t, WarSceneController.WhichSide side) { gameObject.SetActive(true); isShowingText = true; text = t; textIdx = 0; timeTick = Time.realtimeSinceStartup; if (font == null) { font = transform.FindChild("Font").GetComponent <exSpriteFont>(); } font.text = ""; if (side == WarSceneController.WhichSide.Left) { transform.localPosition = new Vector3(offset, transform.localPosition.y, transform.localPosition.z); } else { transform.localPosition = new Vector3(-offset, transform.localPosition.y, transform.localPosition.z); } }
// Use this for initialization void Start() { // Disable rendering of all child items foreach (Component component in this.GetComponentsInChildren <Component>()) { if (component.gameObject.renderer != null) { component.gameObject.renderer.enabled = false; } } fadeTimerStart = 0; fadeDone = true; submitButton = GameObject.Find("SubmitButton").GetComponent <exSprite>(); submitLabel = GameObject.Find("SubmitLabel").GetComponent <exSpriteFont>(); submitButtonActive = false; // Disable the submit button to avoid collisions submitButton.gameObject.active = false; common = (CommonScript)GameObject.Find("Common").GetComponent <CommonScript>(); }
void SetupScore() { // Score comboCurrent = 0; comboMax = 0; accuracyTable = new int[System.Enum.GetNames(typeof(Accuracy)).Length + 1]; comboText = (exSpriteFont)GameObject.Find("ComboText").GetComponent <exSpriteFont>(); comboTextFadeTimer = 0f; comboText.text = ""; comboText.gameObject.transform.position = new Vector3(0, comboTextY, 0); accuracyText = (exSpriteFont)GameObject.Find("AccuracyText").GetComponent <exSpriteFont>(); accuracyTextFadeTimer = 0f; accuracyText.text = ""; accuracyText.gameObject.transform.position = new Vector3(0, accuracyTextY, 0); accuracyTimeDiff = 0; scoreText = (exSpriteFont)GameObject.Find("ScoreText").GetComponent <exSpriteFont>(); scorePercent = 0f; // Game state gameStateText = (exSpriteFont)GameObject.Find("GameStateText").GetComponent <exSpriteFont>(); gameStateText.text = "Ready"; gameOver = false; }
// Use this for initialization void Start() { fade = GameObject.Find("Fade").GetComponent <FadeScript>(); fade.FadeIn(); descriptionCloseButton = GameObject.Find("DescriptionCloseButton"); difficultyLabel = GameObject.Find("DifficultyLabel").GetComponent <exSpriteFont>(); difficultyLabel.text = NotesData.DIFFICULTY_LEVEL; musicSrc = (AudioSource)this.gameObject.GetComponent <AudioSource>(); musicSrc.Play(); for (int i = 0; i < ModeLauncherScript.modesDone.Length; i++) { string name = string.Format("Checkbox_{0}", i + 1); exSprite sprite = GameObject.Find(name).GetComponent <exSprite>(); sprite.renderer.enabled = ModeLauncherScript.modesDone[i]; } if (ModeLauncherScript.descriptionViewed) { CloseDescription(); } }
/////////////////////////////////////////////////////////////////////////////// // Button /////////////////////////////////////////////////////////////////////////////// // ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ static void CreateButtonObject(bool _useSprite) { // create button object GameObject buttonGO = new GameObject("Button"); exUIButton button = buttonGO.AddComponent <exUIButton>(); // create Background if (_useSprite) { GameObject backgroundGO = new GameObject("Background"); exSprite background = backgroundGO.AddComponent <exSprite>(); button.background = background; backgroundGO.transform.parent = buttonGO.transform; } else { GameObject backgroundGO = new GameObject("Background"); exSpriteBorder background = backgroundGO.AddComponent <exSpriteBorder>(); button.background = background; backgroundGO.transform.parent = buttonGO.transform; } // create Font GameObject fontGO = new GameObject("Font"); exSpriteFont font = fontGO.AddComponent <exSpriteFont>(); font.text = ""; button.font = font; fontGO.transform.parent = buttonGO.transform; button.width = 50.0f; button.height = 20.0f; // Selection.activeObject = buttonGO; }
// Use this for initialization void Start() { spriteFont = GetComponent<exSpriteFont>(); if(tag == "VolumeText") { if(PlayerPrefs.HasKey("volume")) { if(PlayerPrefs.GetInt("volume") > 0) { spriteFont.text = "On"; volume = 5; PlayerPrefs.SetInt("volume", 5); } else { spriteFont.text = "Off"; volume = 0; PlayerPrefs.SetInt("volume", 0); } } else { spriteFont.text = "On"; volume = 5; PlayerPrefs.SetInt("volume", 5); } } if(tag == "SFXText") { if(PlayerPrefs.HasKey("volumeFX")) { if(PlayerPrefs.GetInt("volumeFX") > 0) { spriteFont.text = "On"; volumeFX = 10; PlayerPrefs.SetInt("volumeFX", 10); } else { spriteFont.text = "Off"; volumeFX = 0; PlayerPrefs.SetInt("volumeFX", 0); } } else { spriteFont.text = "On"; volumeFX = 10; PlayerPrefs.SetInt("volumeFX", 10); } } PlayerPrefs.Save(); }
void Start() { trueButton1 = GameObject.FindGameObjectWithTag("Intangibility"); trueButton2 = GameObject.FindGameObjectWithTag("Hrglss"); trueButton3 = GameObject.FindGameObjectWithTag("shrink"); spriteFont = GameObject.FindGameObjectWithTag("PositionText").GetComponent<exSpriteFont>(); buttonSetIndex = 1; spriteFont.text = buttonSetIndex.ToString() + " (Default)"; }
void Start() { eSF = gameObject.GetComponent<exSpriteFont>(); }
public void ChangeButtonUI(GameObject container) { if (isEffect) { _chkSpriteRender = container.GetComponent <SpriteRenderer>(); image = container.GetComponent <Image>(); #if EX2D _chkSpriteFont = container.GetComponent <exSpriteFont>(); if (_chkSpriteFont) { if (bitmapFont) { _chkSpriteFont.fontInfo = bitmapFont; } _chkSpriteFont.topColor = color; _chkSpriteFont.botColor = fontBotttomColor; _chkSpriteFont.Commit(); } else #endif if (null != image) { if (null != sprite) { image.sprite = sprite; } image.color = color; } else if (_chkSpriteRender) { _chkSpriteRender.color = color; if (null != sprite) { _chkSpriteRender.sprite = sprite; } } else { _chkTextMesh = container.GetComponent <TextMesh>(); if (null == _chkTextMesh) { container.GetComponent <Renderer>().material.SetColor("_Color", color); } else { _chkTextMesh.color = color; } if (null == _chkTextMesh && null != mesh) { _meshFilter = container.GetComponent <MeshFilter>(); if (null != _meshFilter) { _meshFilter.mesh = mesh; } } } if (null != texture) { container.GetComponent <Renderer>().material.SetTexture("_MainTex", texture); } } foreach (ButtonEffectBase childEffect in ChildObjects) { if (childEffect.isEffect) { image = childEffect.child.GetComponent <Image>(); _chkSpriteRender = childEffect.child.GetComponent <SpriteRenderer>(); #if EX2D _chkSpriteFont = childEffect.child.GetComponent <exSpriteFont>(); if (null != _chkSpriteFont) { if (childEffect.bitmapFont) { _chkSpriteFont.fontInfo = childEffect.bitmapFont; } _chkSpriteFont.topColor = childEffect.color; _chkSpriteFont.botColor = childEffect.fontBotttomColor; _chkSpriteFont.Commit(); } else #endif if (null != image) { if (null != childEffect.sprite) { image.sprite = childEffect.sprite; } image.color = childEffect.color; } else if (_chkSpriteRender) { _chkSpriteRender.color = childEffect.color; if (childEffect.sprite) { _chkSpriteRender.sprite = childEffect.sprite; } } else { if (null != childEffect.child) { _chkTextMesh = childEffect.child.GetComponent <TextMesh>(); if (null != _chkTextMesh) { _chkTextMesh.color = childEffect.color; } else { childEffect.child.GetComponent <Renderer>().material.SetColor("_Color", childEffect.color); } if (null != childEffect.texture) { childEffect.child.GetComponent <Renderer>().material.SetTexture("_MainTex", childEffect.texture); } if (null == _chkTextMesh && null != childEffect.mesh) { _meshFilter = container.GetComponent <MeshFilter>(); if (null != _meshFilter) { _meshFilter.mesh = childEffect.mesh; } } } } } } }
void Awake() { MKSoftHUDTime.instance = this; Anzahl = GameObject.Find("Anzahl").GetComponent<exSpriteFont>(); Zeitfont = GameObject.Find("mm:ss").GetComponent<exSpriteFont>(); }
// Use this for initialization void Start() { fade = GameObject.Find("Fade").GetComponent<FadeScript>(); fade.FadeIn(); descriptionCloseButton = GameObject.Find("DescriptionCloseButton"); difficultyLabel = GameObject.Find("DifficultyLabel").GetComponent<exSpriteFont>(); difficultyLabel.text = NotesData.DIFFICULTY_LEVEL; musicSrc = (AudioSource)this.gameObject.GetComponent<AudioSource>(); musicSrc.Play(); for (int i = 0; i < ModeLauncherScript.modesDone.Length; i++) { string name = string.Format("Checkbox_{0}", i + 1); exSprite sprite = GameObject.Find(name).GetComponent<exSprite>(); sprite.renderer.enabled = ModeLauncherScript.modesDone[i]; } if (ModeLauncherScript.descriptionViewed) { CloseDescription(); } }
void Awake() { GOButton = GameObject.Find("lbl_GO").GetComponent<exSpriteFont>(); GOButtonaktiv = false; }
// Use this for initialization void Start() { font = (exSpriteFont)GetComponent<exSpriteFont>(); font.text = player.SelectedSkills[skillIndex].Level.ToString(); }
// ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ void Reset() { Transform textTrans = transform.Find("Board/Text"); if ( textTrans != null ) { spriteText = textTrans.GetComponent<exSpriteFont>(); } }
public IEnumerator FinishShowScore(exSpriteFont _score) { yield return new WaitForSeconds(0.1f); Spawner spawner = Game.instance.theSpawner; spawner.DestroyScore(_score); }
void Start() { //Object access runner = GameObject.FindGameObjectWithTag("Player").GetComponent<RunnerScript>(); runnerCol = GameObject.FindGameObjectWithTag("Player").GetComponent<RunnerCollision>(); spriteFont = GetComponent<exSpriteFont>(); //Initiated by swipeDetector.cs hasStarted = false; //Set in runnerCollision scoreMultiplier = 1; //acheivs achieve1 = false; achieve2 = false; delay = 1.0f; //Gate Scoring gateScore = 0; gateScoreMulti = 1; }
// ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ void Awake() { headIcon = transform.Find("head_icon").GetComponent<exSprite>(); userName = transform.Find("name").GetComponent<exSpriteFont>(); score = transform.Find("score").GetComponent<exSpriteFont>(); }
void Start() { theSpriteFont = GetComponent<exSpriteFont>(); }
// Use this for initialization void Start() { textSprite = (exSpriteFont)this.gameObject.GetComponent<exSpriteFont>(); }
// Use this for initialization void Start() { // Disable rendering of all child items foreach (Component component in this.GetComponentsInChildren<Component>()) { if (component.gameObject.renderer != null) { component.gameObject.renderer.enabled = false; } } fadeTimerStart = 0; fadeDone = true; submitButton = GameObject.Find("SubmitButton").GetComponent<exSprite>(); submitLabel = GameObject.Find("SubmitLabel").GetComponent<exSpriteFont>(); submitButtonActive = false; // Disable the submit button to avoid collisions submitButton.gameObject.active = false; common = (CommonScript)GameObject.Find("Common").GetComponent<CommonScript>(); }