public void SetOnMagicLock() { if (state != State.Dead) { isMagicLock = true; timeCoolDownTick = 5; anim.Pause(); } }
public void SetPause() { if (anim == null) { anim = GetComponent <exSpriteAnimation>(); } if (anim != null && anim.IsPlaying()) { anim.Pause(); } }
private void tackleBattleStart() { m_animation.Pause(); }
public void SetPause() { head.Pause(); body.Pause(); horse.Pause(); }