// Use this for initialization void Start() { //Debug.Log("Event script for room A initialized!"); isActive = true; exitDoor = GameObject.FindWithTag("Exit_A").GetComponent <door_script>(); player = GameObject.FindObjectOfType(typeof(player_script)) as player_script; nextEventScript = GameObject.FindObjectOfType(typeof(event_script_R1)) as event_script_R1; dialogManager = GameObject.FindObjectOfType(typeof(dialog_script)) as dialog_script; victim = GameObject.FindWithTag("Victim"); playerCameraObject = GameObject.FindWithTag("MainCamera"); victimCameraObject = GameObject.FindWithTag("Camera2"); playerCamera = playerCameraObject.GetComponent <Camera> (); victimCamera = victimCameraObject.GetComponent <Camera> (); victimSprite = victim.GetComponentInChildren(typeof(SpriteRenderer)) as SpriteRenderer; //Items Collider teddy = GameObject.FindWithTag("my teddy").GetComponent <ColliderListener> (); wife = GameObject.FindWithTag("my wife").GetComponent <ColliderListener> (); armchair = GameObject.FindWithTag("my armchair").GetComponent <ColliderListener> (); basketball = GameObject.FindWithTag("my basketball").GetComponent <ColliderListener> (); audio = GameObject.Find("EventManager_Anfang"); }
void Start() { roomA = GameObject.FindObjectOfType(typeof(event_script_A)) as event_script_A; room1 = GameObject.FindObjectOfType(typeof(event_script_R1)) as event_script_R1; room2 = GameObject.FindObjectOfType(typeof(event_script_R2)) as event_script_R2; room3 = GameObject.FindObjectOfType(typeof(event_script_R3)) as event_script_R3; room4 = GameObject.FindObjectOfType(typeof(event_script_R4)) as event_script_R4; room5 = GameObject.FindObjectOfType(typeof(event_script_R5)) as event_script_R5; player = GameObject.FindObjectOfType(typeof(player_script)) as player_script; playerCameraObject = GameObject.FindWithTag("MainCamera"); playerCamera = playerCameraObject.GetComponent <Camera> (); }