Пример #1
0
    // Update is called once per frame
    void Update()
    {
        //check if truck is stopped
        if (nav.isStopped == false)
        {
            truckStopped       = false;
            stopStartText.text = "STOP";
            travelTime         = travelTime + 1 * Time.deltaTime;
        }
        else
        {
            truckStopped       = true;
            stopStartText.text = "START";
        }

        travelTimeInt = Mathf.RoundToInt(travelTime);
        //event checkz
        if (travelTimeInt % 5 == 0 && travelTimeInt > 0)
        {
            if (eventInProgress == false)
            {
                eS.runEvent();
            }
        }

        //city checking and stuff?? maybe for the dropdown i think
        if (currentCity != destinationCity && nav.isStopped == false)
        {
            citiesDropdown.gameObject.SetActive(false);
        }
        else
        {
            citiesDropdown.gameObject.SetActive(true);
        }
    }