public void reset(environmentController envCtrl) { status = "shore"; size = defaultSize; people.transform.parent = null; people.transform.position = envCtrl.getPosVec(size, number); }
public void reset(environmentController envCtrl, CCActionManager actionManager) { size = defaultSize; status = "shore"; people.transform.parent = null; CCPeopleMoveing peopleMove = CCPeopleMoveing.GetSSAction(envCtrl.getPosVec(size, number)); actionManager.RunAction(people, peopleMove, null); }
public void getOffBoat(environmentController envCtrl, CCActionManager actionManager) { status = "shore"; people.transform.parent = null; Vector3 aim = envCtrl.getPosVec(size, number); CCPeopleMoveing peopleMove = CCPeopleMoveing.GetSSAction(aim); actionManager.RunAction(people, peopleMove, null); }
public void loadResources() { environment = new environmentController(); myBoat = new boatController(oriSize); for (int loop = 0; loop < numOfDevil; loop++) { peopleCtrl [loop] = new peopleController("devil", loop, environment.getPosVec(oriSize, loop), "shore", oriSize); } for (int loop = numOfDevil; loop < numOfPeople; loop++) { peopleCtrl [loop] = new peopleController("priest", loop, environment.getPosVec(oriSize, loop), "shore", oriSize); } }
public void getOffBoat(environmentController envCtrl) { status = "shore"; people.transform.parent = null; people.transform.position = envCtrl.getPosVec(size, number); }