Пример #1
0
    public void leaveSpot(Enemy enemy)
    {
        enemyPositions test = enemy.posRef;

        test.enemy = null;

        enemy.posRef = null;

        //add additional positions
        if (test.c1)
        {
            foreach (enemyPositions pos in Innerpositions.ToList())
            {
                if (pos.enemy == null && !potentialc1Positions.Contains(pos))
                {
                    potentialc1Positions.Add(pos);
                }
            }
        }
        else
        {
            foreach (enemyPositions pos in Outerpositions.ToList())
            {
                if (pos.enemy == null && !potentialc2Positions.Contains(pos))
                {
                    potentialc2Positions.Add(pos);
                }
            }
        }
        checkSpot();

        updateEnemies();
    }
Пример #2
0
    public void Start()
    {
        for (int i = 0; i < INNERMAXPOSITIONS; i++)
        {
            enemyPositions newpos = new enemyPositions();
            newpos.transform = innerRing.transform.GetChild(i);
            newpos.c1        = true;

            Innerpositions.Add(newpos);
        }
        for (int i = 0; i < OUTERMAXPOSITIONS; i++)
        {
            enemyPositions newpos = new enemyPositions();
            newpos.transform = OuterRing.transform.GetChild(i);
            newpos.c2        = true;

            Outerpositions.Add(newpos);
        }

        foreach (enemyPositions pos in Innerpositions)
        {
            if (pos.enemy != null)
            {
                Debug.Log("not empty");
            }
            else
            {
                potentialc1Positions.Add(pos);
            }
        }

        foreach (enemyPositions pos in Outerpositions)
        {
            if (pos.enemy != null)
            {
                Debug.Log("not empty");
            }
            else
            {
                potentialc2Positions.Add(pos);
            }
        }
    }