// Start is called before the first frame update void Start() { health = StartHealth; enemy = GetComponent <enemyFollow>(); anim = GetComponent <Animator>(); audi = GetComponent <AudioSource>(); }
void OnCollisionEnter2D(Collision2D collision) { enemyFollow plasma = collision.collider.GetComponent <enemyFollow>(); Debug.Log("Test"); if (plasma != null) { Destroy(this.gameObject); } }
void OnCollisionStay2D(Collision2D collision) { enemyFollow enemy = collision.collider.GetComponent <enemyFollow>(); Debug.Log("Test"); if (enemy != null) { timer -= Time.deltaTime; if (timer <= 0) { Damaged(); timer = 0.9f; } } }