Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     health = StartHealth;
     enemy  = GetComponent <enemyFollow>();
     anim   = GetComponent <Animator>();
     audi   = GetComponent <AudioSource>();
 }
Пример #2
0
    void OnCollisionEnter2D(Collision2D collision)
    {
        enemyFollow plasma = collision.collider.GetComponent <enemyFollow>();

        Debug.Log("Test");
        if (plasma != null)
        {
            Destroy(this.gameObject);
        }
    }
Пример #3
0
    void OnCollisionStay2D(Collision2D collision)
    {
        enemyFollow enemy = collision.collider.GetComponent <enemyFollow>();

        Debug.Log("Test");
        if (enemy != null)
        {
            timer -= Time.deltaTime;
            if (timer <= 0)
            {
                Damaged();
                timer = 0.9f;
            }
        }
    }