int currentOperator; //We have scoreboards for every operator type.

    // Use this for initialization
    void Start()
    {
        monsterManager = FindObjectOfType <endlessMonsterManager>();

        changeType();
        displayHighScores(0);
    }
Пример #2
0
 //Can't have duplicate buttons, can't have negative modifier if our modifier is 0.
 internal bool checkIfLocked(endlessMonsterManager manager)
 {
     if (locked)
     {
         return(true);
     }
     if (modifierChange < 0 && ((modifierChange * -1) > manager.Modifier))
     {
         locked = true;
         return(true);
     }
     return(false);
 }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        endlessMonster = FindObjectOfType <endlessMonsterManager>();

        GetComponentInChildren <Text>().text = DisplayText();
    }