void Start() { if (endingManager.Emanager == null) { endingManager.Emanager = this; } else { Destroy(gameObject); } One.gameObject.SetActive(true); SceneOne.SetActive(true); SceneTwo.SetActive(false); Two.gameObject.SetActive(false); }
private void Awake() { self = this; endingCutscene.gameObject.SetActive(false); }