public void CreateOtherFloatText(enOtherFloatTextContent otherFloatTextContent, Vector3 worldPosition, params string[] args) { if (this.IsFormOpen) { this.m_battleFloatDigitManager.CreateOtherFloatText(otherFloatTextContent, ref worldPosition, args); } }
public void CreateOtherFloatText(enOtherFloatTextContent otherFloatTextContent, ref Vector3 worldPosition, params string[] args) { if (GameSettings.RenderQuality != SGameRenderQuality.Low) { string text = Singleton <CTextManager> .GetInstance().GetText(s_otherFloatTextKeys[(int)otherFloatTextContent], args); this.CreateBattleFloatText(text, ref worldPosition, s_otherFloatTextAnimatorStates[(int)otherFloatTextContent], 0); } }