public void ShowAchieve(enNewbieAchieve achieveType) { if (MonoSingleton <Reconnection> .instance.isProcessingRelayRecover || Singleton <WatchController> .GetInstance().IsWatching) { return; } CUIFormScript cUIFormScript = Singleton <CUIManager> .GetInstance().OpenForm("UGUI/Form/System/Achieve/Form_AchieveShow.prefab", false, true); Text component = cUIFormScript.gameObject.transform.Find("Bg/TxtTitle").gameObject.GetComponent <Text>(); component.set_text(Singleton <CTextManager> .GetInstance().GetText(string.Format("{0}Title", achieveType.ToString()))); Text component2 = cUIFormScript.gameObject.transform.Find("Bg/Txt").gameObject.GetComponent <Text>(); component2.set_text(Singleton <CTextManager> .GetInstance().GetText(achieveType.ToString())); }
public void ShowAchieve(enNewbieAchieve achieveType) { if (!MonoSingleton <Reconnection> .instance.isProcessingRelayRecover) { CUIFormScript script = Singleton <CUIManager> .GetInstance().OpenForm("UGUI/Form/System/Achieve/Form_AchieveShow.prefab", false, true); script.gameObject.transform.Find("Bg/TxtTitle").gameObject.GetComponent <Text>().text = Singleton <CTextManager> .GetInstance().GetText(string.Format("{0}Title", achieveType.ToString())); script.gameObject.transform.Find("Bg/Txt").gameObject.GetComponent <Text>().text = Singleton <CTextManager> .GetInstance().GetText(achieveType.ToString()); } }