public void PropertyAddition(enCharacterProperty target, enCharacterProperty source) { propertyValues[(int)target] += propertyValues[(int)target] * propertyValues[(int)source] * ConfigManager.propertyConfManager.dataMap[(int)source].levelrate; }
public float GetProperty(enCharacterProperty type) { return(propertyValues[(int)type]); }
public void SetProperty(enCharacterProperty type, float val) { propertyValues[(int)type] = val; }
public void AdditionProperty(enCharacterProperty type, float val) { propertyValues[(int)type] = +val; }
public void PropertyAddition(enCharacterProperty target, enCharacterProperty source) { propertyValues[(int)target] += propertyValues[(int)target] * propertyValues[(int)source] * 0.01f; }