Пример #1
0
    void Update()
    {
        if (GameData.gamePaused)
        {
            return;
        }

        if (enabled)
        {
            time -= Time.deltaTime;
        }
        if (time < 0)
        {
            day();
            time = cycle;
        }

        economy econ = GameObject.Find("Money").GetComponent <economy>();

        econ.SetProfit(0);

        foreach (Client client in GameData.storage.clients.GetClients())
        {
            econ.IncreaseProfit(client.reqPay);
        }

        foreach (ServerPlacedScript server in GameData.servers)
        {
            econ.DecreaseProfit(server.data.costPerMonth);
        }
    }
Пример #2
0
 void Start()
 {
     econ   = GameObject.Find("LevelManager").GetComponent <economy> ();
     player = GameObject.FindGameObjectWithTag("Player");
 }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     source = Camera.main.GetComponent<AudioSource> ();
     stats = Camera.main.GetComponent<Statistics> ();
     max_Health = 100;
     curr_Health = 100;
     Armor = 0;
     isDead = false;
     attack = false;
     Movement = 2;
     //AttackRange = 4;
     Attack = 30;
     canMove = true;
     isSelected = false;
     Movementtime = 15;
     isMud = false;
     economy = GameObject.FindGameObjectWithTag ("Economy").GetComponent<economy>();
 }
Пример #4
0
 // Use this for initialization
 void Start()
 {
     enemyHit = false;
     max_Health = 250;
     curr_Health = 250;
     Armor = 20;
     Movement = 1;
     Attack = 80;
     source = Camera.main.GetComponent<AudioSource> ();
     isSelected = false;
     isMud = false;
     canMove = true;
     Movementtime = 30;
     economy = GameObject.FindGameObjectWithTag ("Economy").GetComponent<economy>();
 }