void Update() { if (GameData.gamePaused) { return; } if (enabled) { time -= Time.deltaTime; } if (time < 0) { day(); time = cycle; } economy econ = GameObject.Find("Money").GetComponent <economy>(); econ.SetProfit(0); foreach (Client client in GameData.storage.clients.GetClients()) { econ.IncreaseProfit(client.reqPay); } foreach (ServerPlacedScript server in GameData.servers) { econ.DecreaseProfit(server.data.costPerMonth); } }
void Start() { econ = GameObject.Find("LevelManager").GetComponent <economy> (); player = GameObject.FindGameObjectWithTag("Player"); }
// Use this for initialization void Start() { source = Camera.main.GetComponent<AudioSource> (); stats = Camera.main.GetComponent<Statistics> (); max_Health = 100; curr_Health = 100; Armor = 0; isDead = false; attack = false; Movement = 2; //AttackRange = 4; Attack = 30; canMove = true; isSelected = false; Movementtime = 15; isMud = false; economy = GameObject.FindGameObjectWithTag ("Economy").GetComponent<economy>(); }
// Use this for initialization void Start() { enemyHit = false; max_Health = 250; curr_Health = 250; Armor = 20; Movement = 1; Attack = 80; source = Camera.main.GetComponent<AudioSource> (); isSelected = false; isMud = false; canMove = true; Movementtime = 30; economy = GameObject.FindGameObjectWithTag ("Economy").GetComponent<economy>(); }