Пример #1
0
 public void ImpactForce( Vector3 _vF )
 {
     gameObject.rigidbody.useGravity = true;
     Physics.gravity = new Vector3(0.0f,-3.0f,0.0f);
     gameObject.rigidbody.AddForce( _vF, ForceMode.Impulse );
     m_Camera.SendMessage( "Trace" );
     m_eStat = e_Stat.HITTED;
 }
Пример #2
0
 public void Init()
 {
     m_fPitchTimer = m_fPitchTime;
     m_eStat = e_Stat.NONE;
      	m_Throw.Init();
     gameObject.rigidbody.useGravity = false;
     gameObject.rigidbody.velocity = Vector3.zero;
     gameObject.rigidbody.angularVelocity = Vector3.zero;
 }
 public void BackSwing()
 {
     switch( m_eStat ) {
     case e_Stat.STAND:
         m_eStat = e_Stat.BACKSWING;
         m_MyAnim.CrossFade( "BackSwing" );
         break;
     default:
         break;
     }
 }
 public void Stand()
 {
     m_eStat = e_Stat.STAND;
     m_MyAnim.CrossFade( "Stand" );
 }
Пример #5
0
 public void Throw( ThrowParam _param )
 {
     if( e_Stat.NONE != m_eStat ) return;
     m_Throw.Copy( _param );
     m_eStat = e_Stat.THROWING;
 }
Пример #6
0
 // Update is called once per frame
 private void Update()
 {
     switch( m_eStat ) {
     case e_Stat.NONE:
         m_fPitchTimer -= Time.deltaTime;
         if( 0.0f > m_fPitchTimer ) {
             Throw( m_Throw );
             m_fPitchTimer = m_fPitchTime;
         }
         break;
     case e_Stat.THROWING:
         switch( m_Throw.m_eStuff ) {
         case e_Stuff.NONE:
         case e_Stuff.SLOW:
             gameObject.rigidbody.velocity = new Vector3(0.0f,1.6f,-4.0f);
             gameObject.rigidbody.useGravity = true;
             Physics.gravity = new Vector3(0.0f,-3.0f,0.0f);
             m_eStat = e_Stat.THROWED;
             break;
         case e_Stuff.STRAIGHT:
             gameObject.rigidbody.velocity = new Vector3(0.0f,0.0f,-8.0f);
             gameObject.rigidbody.useGravity = true;
             Physics.gravity = new Vector3(0.0f,-1.0f,0.0f);
             m_eStat = e_Stat.THROWED;
             break;
         default:
             break;
         }
         m_ComInfoScript.m_eGameSeq = e_GameSeq.PITCHER_THROW;
         break;
     case e_Stat.THROWED:
         if( ShouldReturn() ) {
             Return();
             m_ComInfoScript.m_eGameSeq = e_GameSeq.BEGIN;
         }
         break;
     case e_Stat.HITTED:
         if( ShouldReturn() ) {
             Return();
             m_ComInfoScript.m_eGameSeq = e_GameSeq.BEGIN;
         }
         break;
     default:
         break;
     }
 }