protected void LogPlayAnim(e_AnimationType _animType) { Debug.Log(this.gameObject.name + " plays anim : " + _animType.ToString()); }
protected void LogCancelAnim(e_AnimationType _animType) { Debug.Log(this.gameObject.name + " cancel anim : " + _animType.ToString()); }
protected void LogErrorPlayAnim(e_AnimationType _animType) { Debug.LogError("You tried to play the '" + _animType.ToString() + "' animation on the '" + this.gameObject.name + "' whereas its 'CascadingAnimator' component can't. \n" + "You may have forgotten to call the corresponding function in the 'PlayAnim(e_AnimType)' switch."); }