Пример #1
0
 protected void LogPlayAnim(e_AnimationType _animType)
 {
     Debug.Log(this.gameObject.name + " plays anim : " + _animType.ToString());
 }
Пример #2
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 protected void LogCancelAnim(e_AnimationType _animType)
 {
     Debug.Log(this.gameObject.name + " cancel anim : " + _animType.ToString());
 }
Пример #3
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 protected void LogErrorPlayAnim(e_AnimationType _animType)
 {
     Debug.LogError("You tried to play the '" + _animType.ToString() + "' animation on the '" + this.gameObject.name + "' whereas its 'CascadingAnimator' component can't. \n" +
                    "You may have forgotten to call the corresponding function in the 'PlayAnim(e_AnimType)' switch.");
 }