Пример #1
0
    public MapTile GetNearbMapTile(eTileDir dir)
    {
        switch (dir)
        {
        case eTileDir.Top:
            return(_tileT);

        case eTileDir.LeftTop:
            return(_tileLT);

        case eTileDir.RightTop:
            return(_tileRT);

        case eTileDir.LeftBottom:
            return(_tileLB);

        case eTileDir.RightBottom:
            return(_tileRB);

        case eTileDir.Bottom:
            return(_tileB);

        default:
            return(null);
        }
    }
Пример #2
0
        public void __Gen_Delegate_Imp12(object p0, eBubbleType p1, eTileDir p2, ref int p3)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
            RealStatePtr L = luaEnv.rawL;
            int errFunc    = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
            ObjectTranslator translator = luaEnv.translator;
            translator.PushAny(L, p0);
            translator.Push(L, p1);
            translator.Push(L, p2);
            LuaAPI.xlua_pushinteger(L, p3);

            PCall(L, 4, 1, errFunc);

            p3 = LuaAPI.xlua_tointeger(L, errFunc + 1);


            LuaAPI.lua_settop(L, errFunc - 1);

#if THREAD_SAFE || HOTFIX_ENABLE
        }
#endif
        }
Пример #3
0
    public void CheckChainBomb(eBubbleType bubbleType, eTileDir dir, ref int chainCount)
    {
        if (bubbleType == BubbleType)
        {
            chainCount++;
            MapTile tile = _targetMapTile.GetNearbMapTile(dir);
            if (tile != null && tile.TargetBubble != null)
            {
                tile.TargetBubble.CheckChainBomb(bubbleType, dir, ref chainCount);
            }
            _chainBombArry[(int)dir] = chainCount;
            _chainBombArry[((int)dir + (int)eTileDir.Bottom) % (int)(eTileDir.LeftTop + 1)] = chainCount;
        }

        //if (_chainBombArry[(int)eTileDir.LeftBottom] >= GameManager.Instance.MatchBubbleCount ||
        //   _chainBombArry[(int)eTileDir.RightBottom] >= GameManager.Instance.MatchBubbleCount ||
        //   _chainBombArry[(int)eTileDir.Bottom] >= GameManager.Instance.MatchBubbleCount)
        if (_chainBombArry[(int)eTileDir.LeftBottom] >= MatchBubbleCount ||
            _chainBombArry[(int)eTileDir.RightBottom] >= MatchBubbleCount ||
            _chainBombArry[(int)eTileDir.Bottom] >= MatchBubbleCount)
        {
            transform.localScale = new Vector3(1.2f, 1.2f, 1f);
            IsBomb = true;
        }
        else
        {
            transform.localScale = Vector3.one;
            IsBomb = false;
        }
    }
Пример #4
0
 void CalcBubbleBomb(eTileDir dir)
 {
     if (_chainBombArry[(int)dir] == 0)
     {
         MapTile lbTile = _targetMapTile.GetNearbMapTile(dir);
         if (lbTile != null && lbTile.TargetBubble != null)
         {
             _chainBombArry[(int)dir]++;
             lbTile.TargetBubble.CheckChainBomb(BubbleType, dir, ref _chainBombArry[(int)dir]);
         }
     }
 }
Пример #5
0
        public void __Gen_Delegate_Imp11(object p0, eTileDir p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
            RealStatePtr L = luaEnv.rawL;
            int errFunc    = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
            ObjectTranslator translator = luaEnv.translator;
            translator.PushAny(L, p0);
            translator.Push(L, p1);

            PCall(L, 2, 0, errFunc);



            LuaAPI.lua_settop(L, errFunc - 1);

#if THREAD_SAFE || HOTFIX_ENABLE
        }
#endif
        }
Пример #6
0
 public int GetChainBombCount(eTileDir dir)
 {
     return(_chainBombArry[(int)dir]);
 }