Пример #1
0
        public PlayerSpaceInvaders(GameScreen i_GameScreen, string i_PlayerNickname, eSpaceShipType i_SpaceShipType)
            : base(i_GameScreen.Game, i_PlayerNickname)
        {
            m_LoseLifeSound = SoundFactory.CreateSound(this.Game, SoundFactory.eSoundType.LifeDie) as Sound;
            m_Nickname      = i_PlayerNickname;
            m_SpaceShipType = i_SpaceShipType;
            m_ScoreText     = SpritesFactory.CreateSprite(i_GameScreen, SpritesFactory.eSpriteType.SmallText) as Text;
            SpritesFactory.eSpriteType lifeType = SpritesFactory.eSpriteType.LifeBlueSpaceShip;

            switch (m_SpaceShipType)
            {
            case eSpaceShipType.Blue:
                m_SpaceShip           = SpritesFactory.CreateSprite(i_GameScreen, SpritesFactory.eSpriteType.BlueSpaceShip) as SpaceShip;
                m_ScoreText.TintColor = Color.Blue;
                lifeType = SpritesFactory.eSpriteType.LifeBlueSpaceShip;
                break;

            case eSpaceShipType.Green:
                m_SpaceShip           = SpritesFactory.CreateSprite(i_GameScreen, SpritesFactory.eSpriteType.GreenSpaceShip) as SpaceShip;
                m_ScoreText.TintColor = Color.Green;
                lifeType = SpritesFactory.eSpriteType.LifeGreenSpaceShip;
                break;
            }

            for (int i = 0; i < this.Lifes; i++)
            {
                Life life = SpritesFactory.CreateSprite(i_GameScreen, lifeType) as Life;
                life.Initialize();
                this.LifesSprites.Add(life);
            }
        }
        public PlayerSpaceInvaders(GameScreen i_GameScreen, string i_PlayerNickname, eSpaceShipType i_SpaceShipType)
            : base(i_GameScreen.Game, i_PlayerNickname)
        {
            m_LoseLifeSound = SoundFactory.CreateSound(this.Game, SoundFactory.eSoundType.LifeDie) as Sound;
            m_Nickname = i_PlayerNickname;
            m_SpaceShipType = i_SpaceShipType;
            m_ScoreText = SpritesFactory.CreateSprite(i_GameScreen, SpritesFactory.eSpriteType.SmallText) as Text;
            SpritesFactory.eSpriteType lifeType = SpritesFactory.eSpriteType.LifeBlueSpaceShip;

            switch (m_SpaceShipType)
            {
                case eSpaceShipType.Blue:
                    m_SpaceShip = SpritesFactory.CreateSprite(i_GameScreen, SpritesFactory.eSpriteType.BlueSpaceShip) as SpaceShip;
                    m_ScoreText.TintColor = Color.Blue;
                    lifeType = SpritesFactory.eSpriteType.LifeBlueSpaceShip;
                    break;

                case eSpaceShipType.Green:
                    m_SpaceShip = SpritesFactory.CreateSprite(i_GameScreen, SpritesFactory.eSpriteType.GreenSpaceShip) as SpaceShip;
                    m_ScoreText.TintColor = Color.Green;
                    lifeType = SpritesFactory.eSpriteType.LifeGreenSpaceShip;
                    break;
            }

            for (int i = 0; i < this.Lifes; i++)
            {
                Life life = SpritesFactory.CreateSprite(i_GameScreen, lifeType) as Life;
                life.Initialize();
                this.LifesSprites.Add(life);
            }
        }