Пример #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            engine     = new eSoundEngine();
            randomsito = new Random();

            base.Initialize();
        }
Пример #2
0
 // Called when the node enters the scene tree for the first time.
 public override void _Ready()
 {
     engine = new eSoundEngine();
 }
Пример #3
0
 /// <summary>
 /// UnloadContent will be called once per game and is the place to unload
 /// game-specific content.
 /// </summary>
 protected override void UnloadContent()
 {
     // TODO: Unload any non ContentManager content here
     engine = null;
 }