Пример #1
0
        public void SetRelation(eObjectType ot, long lObjectId)
        {
            Debug.Assert(lObjectId != 0);
            Debug.Assert(ot != eObjectType.TaggedString);

            this.Category = ot.ToString();
            this.ObjectId = lObjectId;
            relationType  = null;
        }
Пример #2
0
        public void AddType(eObjectType eType)
        {
            //XmlDocument xdocObjects = new XmlDocument();
            //xdocObjects.Load(OBJECTSSOURCEFILENAME);


            foreach (XmlNode xndGroups in xdocObjects.DocumentElement)
            {
                for (int i = 0; i < xndGroups.ChildNodes.Count; i++)
                {
                    if (xndGroups.Name == eTerrain.Conquest.ToString())
                    {
                        XmlNode xndItem = xndGroups.ChildNodes[i];
                        ((XmlElement)xndItem).SetAttribute("Type", eType.ToString());
                        //if (xndItem.A == "Item")
                        //{
                        //}
                    }
                }
            }
            xdocObjects.Save(OBJECTSSOURCEFILENAME);
        }
Пример #3
0
        public override bool WhisperReceive(GameLiving source, string text)
        {
            GamePlayer player = source as GamePlayer;

            if (player == null)
            {
                return(false);
            }
            for (eObjectType i = eObjectType._FirstArmor; i <= eObjectType._LastArmor; i++)
            {
                if (text == i.ToString())
                {
                    player.TempProperties.setProperty(ROG_OBJECT_TYPE, i);
                    string str = "";
                    str += "[Chest]\n";
                    str += "[Helm]\n";
                    str += "[Arms]\n";
                    str += "[Hands]\n";
                    str += "[Legs]\n";
                    str += "[Boots]\n";
                    SendReply(player, str);
                    return(true);
                }
            }
            for (eObjectType i = eObjectType._FirstWeapon; i <= eObjectType._LastWeapon; i++)
            {
                if (text == i.ToString())
                {
                    player.TempProperties.setProperty(ROG_OBJECT_TYPE, i);
                    string str = "";
                    str += "[One Handed]\n";
                    str += "[Left Handed]\n";
                    str += "[Two Handed]\n";
                    SendReply(player, str);
                    return(true);
                }
            }
            eSlot       slot = eSlot.FOURTHQUIVER;
            eObjectType type = eObjectType.AlchemyTincture;

            switch (text)
            {
            case "Chest":
                slot = eSlot.TORSO;
                type = player.TempProperties.getProperty <eObjectType>(ROG_OBJECT_TYPE);
                if (type != null)
                {
                    GenerateROG(player, type, slot);
                }
                break;

            case "Helm":
                slot = eSlot.HELM;
                type = player.TempProperties.getProperty <eObjectType>(ROG_OBJECT_TYPE);
                if (type != null)
                {
                    GenerateROG(player, type, slot);
                }
                break;

            case "Arms":
                slot = eSlot.ARMS;
                type = player.TempProperties.getProperty <eObjectType>(ROG_OBJECT_TYPE);
                if (type != null)
                {
                    GenerateROG(player, type, slot);
                }
                break;

            case "Hands":
                slot = eSlot.HANDS;
                type = player.TempProperties.getProperty <eObjectType>(ROG_OBJECT_TYPE);
                if (type != null)
                {
                    GenerateROG(player, type, slot);
                }
                break;

            case "Legs":
                slot = eSlot.LEGS;
                type = player.TempProperties.getProperty <eObjectType>(ROG_OBJECT_TYPE);
                if (type != null)
                {
                    GenerateROG(player, type, slot);
                }
                break;

            case "Boots":
                slot = eSlot.FEET;
                type = player.TempProperties.getProperty <eObjectType>(ROG_OBJECT_TYPE);
                if (type != null)
                {
                    GenerateROG(player, type, slot);
                }
                break;

            case "One Handed":
                slot = eSlot.RIGHTHAND;
                type = player.TempProperties.getProperty <eObjectType>(ROG_OBJECT_TYPE);
                if (type != null)
                {
                    GenerateROG(player, type, slot);
                }
                break;

            case "Left Handed":
                slot = eSlot.LEFTHAND;
                type = player.TempProperties.getProperty <eObjectType>(ROG_OBJECT_TYPE);
                if (type != null)
                {
                    GenerateROG(player, type, slot);
                }
                break;

            case "Two Handed":
                slot = eSlot.TWOHAND;
                type = player.TempProperties.getProperty <eObjectType>(ROG_OBJECT_TYPE);
                if (type != null)
                {
                    GenerateROG(player, type, slot);
                }
                break;
                break;
            }
            return(base.WhisperReceive(source, text));
        }
Пример #4
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="strName"></param>
        /// <returns></returns>
        public MapObject GetRandomObjectByType(eObjectType objType)
        {
            XmlNodeList xndMapObjects = this.GetObjectsData().SelectNodes(".//Object[@Type='" + objType.ToString() + "']");

            int iRandomIndex = Randomizer.rnd.Next(xndMapObjects.Count);

            return(ConvertXMLNodeToMapObject(xndMapObjects[iRandomIndex]));

            //return null;
        }