// Update is called once per frame void Update() { // TODO: diagonal bool bStationary = monsterFeet.IsStationary(); if (bStationary && eMoving != eMonsterDir.stationary) { // standing still eMoving = eMonsterDir.stationary; animateTexture.rowNumber = 0; return; } else if (!bStationary) { // not standing still if (monsterFeet.IsHorizontal()) { if (monsterFeet.ReverseX() && eMoving != eMonsterDir.left) { eMoving = eMonsterDir.left; animateTexture.rowNumber = 1; } else if (!monsterFeet.ReverseX() && eMoving != eMonsterDir.right) { eMoving = eMonsterDir.right; animateTexture.rowNumber = 2; } } if (monsterFeet.IsVertical()) { if (monsterFeet.ReverseY() && eMoving != eMonsterDir.up) { eMoving = eMonsterDir.up; animateTexture.rowNumber = 3; } else if (!monsterFeet.ReverseY() && eMoving != eMonsterDir.down) { eMoving = eMonsterDir.down; animateTexture.rowNumber = 0; } } } }
// Update is called once per frame void Update() { // TODO: diagonal bool bStationary = monsterFeet.IsStationary(); if (bStationary && eMoving != eMonsterDir.stationary) { // standing still eMoving = eMonsterDir.stationary; animateTexture.rowNumber = 0; return; } else if (!bStationary) { // not standing still if (monsterFeet.IsHorizontal()) { if (monsterFeet.ReverseX() && eMoving != eMonsterDir.left) { eMoving = eMonsterDir.left; animateTexture.rowNumber = 2; } else if (!monsterFeet.ReverseX() && eMoving != eMonsterDir.right) { eMoving = eMonsterDir.right; animateTexture.rowNumber = 1; } } if (monsterFeet.IsVertical()) { if (monsterFeet.ReverseY() && eMoving != eMonsterDir.up) { eMoving = eMonsterDir.up; animateTexture.rowNumber = 3; } else if (!monsterFeet.ReverseY() && eMoving != eMonsterDir.down) { eMoving = eMonsterDir.down; animateTexture.rowNumber = 0; } } } }