static public void SetType(Character character, eLightingType type) { if (character == null) { return; } switch (type) { case eLightingType.None: character.CharacterAnimation.SetRimColor(new Color32(255, 255, 255, 0)); break; case eLightingType.Active: character.CharacterAnimation.SetRimColor(new Color32(255, 255, 255, 255)); break; case eLightingType.Team: { character.CharacterAnimation.SetRimColor(new Color32(64, 255, 64, 255)); } break; case eLightingType.Enemy: { character.CharacterAnimation.SetRimColor(new Color32(255, 64, 64, 255)); } break; } }
public LightingTarget(Character character, eLightingType type) { Character = character; Type = type; SetType(); }