public void Init(int _number, eLPState _state) { if (_state == eLPState.PLUS) EffectManager.GetInstance().Play(eSoundId.life_up); else EffectManager.GetInstance().Play(eSoundId.damage); this.m_numsprite.Show(_number, this.m_position); this.m_numsprite.Sprite.Frame = new Rectangle(0, 0, 16, 40); this.m_numsprite.Sprite.CurFrameH = Convert.ToInt32(_state); m_timer.ResetStopWatch(); ///this.m_numsprite.Sprite.AddFade(new Fade(3,1.0f,0.0f)); }
public void Init(int _number, eLPState _state) { if (_state == eLPState.PLUS) { EffectManager.GetInstance().Play(eSoundId.life_up); } else { EffectManager.GetInstance().Play(eSoundId.damage); } this.m_numsprite.Show(_number, this.m_position); this.m_numsprite.Sprite.Frame = new Rectangle(0, 0, 16, 40); this.m_numsprite.Sprite.CurFrameH = Convert.ToInt32(_state); m_timer.ResetStopWatch(); ///this.m_numsprite.Sprite.AddFade(new Fade(3,1.0f,0.0f)); }