/// <summary> /// Take action upon someone healing the enemy. /// </summary> /// <param name="enemy">The living that was healed.</param> /// <param name="healSource">The source of the heal.</param> /// <param name="changeType">The way the living was healed.</param> /// <param name="healAmount">The amount that was healed.</param> public override void EnemyHealed(GameLiving enemy, GameObject healSource, eHealthChangeType changeType, int healAmount) { base.EnemyHealed(enemy, healSource, changeType, healAmount); Brain.Notify(GameLivingEvent.EnemyHealed, this, new EnemyHealedEventArgs(enemy, healSource, changeType, healAmount)); }