Пример #1
0
 public void ShowState(eGUIState state)
 {
     for (int i = 0; i < m_listGUIScenes.Count; i++)
     {
         if (i == (int)state)
         {
             m_listGUIScenes[i].SetActive(true);
         }
         else
         {
             m_listGUIScenes[i].SetActive(false);
         }
     }
 }
Пример #2
0
    public void SetState(eGUIState state)
    {
        switch (state)
        {
        case eGUIState.LOGIN:
            Time.timeScale = 0;
            break;

        case eGUIState.PLAY:
            Time.timeScale = 1;
            break;
        }
        m_eCurGUIState = state;
        ShowState(state);
    }