/// <summary> /// 斜角走的情况下,如果一个方向挡住,自动调整到另外一个方向 /// </summary> /// <param name="dir"></param> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> private eFace8Type adjustDir(PathGridMap grid_map, eFace8Type dir, float x, float y) { PathGrid cur_tile = grid_map.getNodeByPostion(x, y); if (cur_tile == null || !cur_tile.walkable) { return(eFace8Type.NONE); } m_collide_rect.x = x - m_collide_rect.width * 0.5f; m_collide_rect.y = y - m_collide_rect.height * 0.5f; int grid_row = cur_tile.row; int grid_col = cur_tile.col; switch (dir) { //地图{0,0}在左下角 case eFace8Type.RIGHT_DOWN: { PathGrid right_tile = grid_map.getNode(grid_row, grid_col + 1); PathGrid down_tile = grid_map.getNode(grid_row - 1, grid_col); bool can_right = checkCanMove(right_tile, m_collide_rect); bool can_down = checkCanMove(down_tile, m_collide_rect); if (!can_right && !can_down) { return(eFace8Type.NONE); } else if (!can_right) { return(eFace8Type.DOWN); } else if (!can_down) { return(eFace8Type.RIGHT); } } break; case eFace8Type.RIGHT_UP: { PathGrid right_tile = grid_map.getNode(grid_row, grid_col + 1); PathGrid up_tile = grid_map.getNode(grid_row + 1, grid_col); bool can_right = checkCanMove(right_tile, m_collide_rect); bool can_up = checkCanMove(up_tile, m_collide_rect); if (!can_right && !can_up) { return(eFace8Type.NONE); } else if (!can_right) { return(eFace8Type.UP); } else if (!can_up) { return(eFace8Type.RIGHT); } } break; case eFace8Type.LEFT_DOWN: { PathGrid left_tile = grid_map.getNode(grid_row, grid_col - 1); PathGrid down_tile = grid_map.getNode(grid_row - 1, grid_col); bool can_left = checkCanMove(left_tile, m_collide_rect); bool can_down = checkCanMove(down_tile, m_collide_rect); if (!can_left && !can_down) { return(eFace8Type.NONE); } else if (!can_left) { return(eFace8Type.DOWN); } else if (!can_down) { return(eFace8Type.LEFT); } } break; case eFace8Type.LEFT_UP: { PathGrid left_tile = grid_map.getNode(grid_row, grid_col - 1); PathGrid up_tile = grid_map.getNode(grid_row + 1, grid_col); bool can_left = checkCanMove(left_tile, m_collide_rect); bool can_up = checkCanMove(up_tile, m_collide_rect); if (!can_left && !can_up) { return(eFace8Type.NONE); } else if (!can_left) { return(eFace8Type.UP); } else if (!can_up) { return(eFace8Type.LEFT); } } break; } return(dir); }
/// <summary> /// 寻路接口 /// </summary> /// <param name="start_x"></param> /// <param name="start_y"></param> /// <param name="target_x"></param> /// <param name="target_y"></param> /// <param name="width"></param> /// <param name="height"></param> /// <returns></returns> public eFinderResult search(PathGridMap grid_map, float start_x, float start_y, float target_x, float target_y, float width, float height) { if (grid_map == null) { return(eFinderResult.FAILED); } eFace8Type walk_dir = eFace8Type.NONE; m_cur_grid = null; m_collide_rect.width = width; m_collide_rect.height = height; //上一步的位置 m_last_pos_x = start_x; m_last_pos_y = start_y; //步长增长方向 Vector2 pt_step = Math2DUtils.normalPoint(start_x, start_y, target_x, target_y, STEP_LENGTH); float x_step_inc = pt_step.x; float y_step_inc = pt_step.y; //步长个数 int stepCount = (int)Mathf.Ceil(Math2DUtils.distance(start_x, start_y, target_x, target_y) / STEP_LENGTH); //确定移动方向 float angle = MathUtils.ToDegree(Math2DUtils.LineRadians(start_x, start_y, target_x, target_y)); walk_dir = (eFace8Type)Math2DUtils.getFace(angle, 8); m_cur_grid = grid_map.getNodeByPostion(start_x, start_y); if (m_cur_grid == null) { return(eFinderResult.FAILED); } //重新调整方向:判断下一步是否可走 walk_dir = adjustDir(grid_map, walk_dir, start_x + x_step_inc, start_y + y_step_inc); switch (walk_dir) { case eFace8Type.LEFT: case eFace8Type.RIGHT: y_step_inc = 0; break; case eFace8Type.UP: case eFace8Type.DOWN: x_step_inc = 0; break; case eFace8Type.NONE: return(eFinderResult.FAILED); } //开始寻路,每次移动一个步长 eFinderResult result = eFinderResult.FAILED; int i = 1; for (i = 1; i <= stepCount; i++) //从1开始,当前位置不判断 { if (isWalkableRect(grid_map, walk_dir, start_x + x_step_inc * i, start_y + y_step_inc * i)) { m_last_pos_x = start_x + x_step_inc * i; m_last_pos_y = start_y + y_step_inc * i; result = eFinderResult.SUCCEEDED; } else { //如果第一步都不能走,设置查询失败 if (i == 1) { result = eFinderResult.FAILED; } else { result = eFinderResult.SUCCEEDED_NEAREST; } break; } } m_target_pos_x = m_last_pos_x; m_target_pos_y = m_last_pos_y; return(result); }
/// <summary> /// 是否可行走 /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> private bool isWalkableRect(PathGridMap grid_map, eFace8Type dir, float x, float y) { m_collide_rect.x = x - m_collide_rect.width * 0.5f; m_collide_rect.y = y - m_collide_rect.height * 0.5f; PathGrid grid = grid_map.getNodeByPostion(x, y); //在障碍里面 if (grid == null || !grid.walkable) { return(false); } int grid_row = grid.row; int grid_col = grid.col; PathGrid tempTile = null; switch (dir) { case eFace8Type.RIGHT: //校验相邻格子 tempTile = grid_map.getNode(grid_row, grid_col + 1); if (!checkCanMove(tempTile, m_collide_rect)) { return(false); } return(true); case eFace8Type.DOWN: tempTile = grid_map.getNode(grid_row - 1, grid_col); if (!checkCanMove(tempTile, m_collide_rect)) { return(false); } return(true); case eFace8Type.LEFT: tempTile = grid_map.getNode(grid_row, grid_col - 1); if (!checkCanMove(tempTile, m_collide_rect)) { return(false); } return(true); case eFace8Type.UP: tempTile = grid_map.getNode(grid_row + 1, grid_col); if (!checkCanMove(tempTile, m_collide_rect)) { return(false); } return(true); case eFace8Type.RIGHT_DOWN: tempTile = grid_map.getNode(grid_row, grid_col + 1); if (!checkCanMove(tempTile, m_collide_rect)) { return(false); } tempTile = grid_map.getNode(grid_row - 1, grid_col); if (!checkCanMove(tempTile, m_collide_rect)) { return(false); } tempTile = grid_map.getNode(grid_row - 1, grid_col + 1); if (!checkCanMove(tempTile, m_collide_rect)) { return(false); } return(true); case eFace8Type.RIGHT_UP: tempTile = grid_map.getNode(grid_row, grid_col + 1); if (!checkCanMove(tempTile, m_collide_rect)) { return(false); } tempTile = grid_map.getNode(grid_row + 1, grid_col); if (!checkCanMove(tempTile, m_collide_rect)) { return(false); } tempTile = grid_map.getNode(grid_row + 1, grid_col + 1); if (!checkCanMove(tempTile, m_collide_rect)) { return(false); } return(true); case eFace8Type.LEFT_DOWN: tempTile = grid_map.getNode(grid_row, grid_col - 1); if (!checkCanMove(tempTile, m_collide_rect)) { return(false); } tempTile = grid_map.getNode(grid_row - 1, grid_col); if (!checkCanMove(tempTile, m_collide_rect)) { return(false); } tempTile = grid_map.getNode(grid_row - 1, grid_col - 1); if (!checkCanMove(tempTile, m_collide_rect)) { return(false); } return(true); case eFace8Type.LEFT_UP: tempTile = grid_map.getNode(grid_row, grid_col - 1); if (!checkCanMove(tempTile, m_collide_rect)) { return(false); } tempTile = grid_map.getNode(grid_row + 1, grid_col); if (!checkCanMove(tempTile, m_collide_rect)) { return(false); } tempTile = grid_map.getNode(grid_row + 1, grid_col - 1); if (!checkCanMove(tempTile, m_collide_rect)) { return(false); } return(true); } return(false); }