Пример #1
0
    public virtual Tile TexturePosition(eFace face)
    {
        Tile tile = new Tile();

        tile.x = 0;
        tile.y = 0;
        return(tile);
    }
Пример #2
0
    public override Tile TexturePosition(eFace face)
    {
        Tile tile = new Tile();

        tile.x = 0;
        tile.y = 0;
        return(tile);
    }
Пример #3
0
 public void SetLoadSurfacePressure(string name,
                                    string loadPattern,
                                    eFace faceApplied,
                                    double surfacePressureLoadValue,
                                    string jointPatternName,
                                    bool replace       = true,
                                    eItemType itemType = eItemType.Object)
 {
 }
Пример #4
0
    public virtual Vector2[] FaceUVs(eFace face)
    {
        Vector2[] UVs     = new Vector2[4];
        Tile      tilePos = TexturePosition(face);

        UVs[0] = new Vector2(TILE_SIZE * tilePos.x + TILE_SIZE, TILE_SIZE * tilePos.y);
        UVs[1] = new Vector2(TILE_SIZE * tilePos.x + TILE_SIZE, TILE_SIZE * tilePos.y + TILE_SIZE);
        UVs[2] = new Vector2(TILE_SIZE * tilePos.x, TILE_SIZE * tilePos.y + TILE_SIZE);
        UVs[3] = new Vector2(TILE_SIZE * tilePos.x, TILE_SIZE * tilePos.y);
        return(UVs);
    }
Пример #5
0
 public void SetSpring(string name,
                       eSpringType springType,
                       double stiffness,
                       eSpringSimpleType springSimpleType,
                       string linkProperty,
                       eFace face,
                       eSpringLocalOneType springLocalOneType,
                       int direction,
                       bool isOutward,
                       Coordinate3DCartesian vector,
                       double angleOffset,
                       bool replace,
                       string coordinateSystem = CoordinateSystems.Local,
                       eItemType itemType      = eItemType.Object)
 {
 }
Пример #6
0
    public override Tile TexturePosition(eFace face)
    {
        Tile tile = new Tile();

        switch (face)
        {
        case eFace.Top:
            tile.x = 2;
            tile.y = 0;
            return(tile);

        case eFace.Bottom:
            tile.x = 1;
            tile.y = 0;
            return(tile);
        }

        tile.x = 3;
        tile.y = 0;
        return(tile);
    }
Пример #7
0
    public virtual bool IsSolid(eFace side)
    {
        switch (side)
        {
        case eFace.Top:
            return(true);

        case eFace.Bottom:
            return(true);

        case eFace.Front:
            return(true);

        case eFace.Back:
            return(true);

        case eFace.Left:
            return(true);

        case eFace.Right:
            return(true);
        }
        return(false);
    }
Пример #8
0
 public override bool IsSolid(eFace face)
 {
     return(false); // ensures that the blocks behind leaves are still rendered
 }