Пример #1
0
    public void WangTilesAlgorthim()
    {
        for (int i = 0; i < mapChunks.Count; i++)
        {
            m_north = eChunkEdgeTypes.NON;
            m_east  = eChunkEdgeTypes.NON;
            m_south = eChunkEdgeTypes.NON;
            m_west  = eChunkEdgeTypes.NON;

            if (mapChunks[i].northChunk != null)
            {
                if (mapChunks[i].northChunk.myChunk != null)
                {
                    m_north = mapChunks[i].northChunk.myChunk.south;
                }
            }

            if (mapChunks[i].eastChunk != null)
            {
                if (mapChunks[i].eastChunk.myChunk != null)
                {
                    m_north = mapChunks[i].eastChunk.myChunk.west;
                }
            }

            if (mapChunks[i].southChunk != null)
            {
                if (mapChunks[i].southChunk.myChunk != null)
                {
                    m_north = mapChunks[i].southChunk.myChunk.north;
                }
            }

            if (mapChunks[i].westChunk != null)
            {
                if (mapChunks[i].westChunk.myChunk != null)
                {
                    m_north = mapChunks[i].westChunk.myChunk.east;
                }
            }

            ToPickSetUP(m_north);
            ToPickSetUP(m_east);
            ToPickSetUP(m_south);
            ToPickSetUP(m_west);
        }
    }
Пример #2
0
    public void ToPickSetUP(eChunkEdgeTypes type)
    {
        switch (type)
        {
        case eChunkEdgeTypes.WHITE:
            foreach (GameObject chunk in mapChunks[0].northChunks.white)
            {
                m_toPick.Add(chunk);
            }
            return;

        case eChunkEdgeTypes.RED:
            foreach (GameObject chunk in mapChunks[0].northChunks.red)
            {
                m_toPick.Add(chunk);
            }
            return;

        case eChunkEdgeTypes.GREEN:
            foreach (GameObject chunk in mapChunks[0].northChunks.green)
            {
                m_toPick.Add(chunk);
            }
            return;

        case eChunkEdgeTypes.BLUE:
            foreach (GameObject chunk in mapChunks[0].northChunks.blue)
            {
                m_toPick.Add(chunk);
            }
            return;
        }

        Debug.LogError("INVALID CHUNK TYPE PASSED");
        return;
    }