Пример #1
0
 private void LoadAllAudioPrefab()
 {
     this.m_audioPrefabPath = "Prefab/Audio/";
     for (int i = 0; i <= 5; i++)
     {
         eAudioSourceType eAudioSourceType = (eAudioSourceType)i;
         if (!this.m_audioPrefabDict.ContainsKey(eAudioSourceType))
         {
             this.m_audioPrefabDict.Add(eAudioSourceType, Resources.Load(this.m_audioPrefabPath + eAudioSourceType.ToString()));
         }
         this.InitPoolOfAudioType(eAudioSourceType, 0);
     }
 }