void Awake() { playerScript = GameObject.Find("Player").GetComponent<PlayerScript>(); spriteRenderer = gameObject.GetComponent<SpriteRenderer>(); objectRigidbody = GetComponent<Rigidbody2D>(); debugScript = GetComponent<dynamicObjectDebug>(); }
void Awake() { playerScript = GameObject.Find("Player").GetComponent <PlayerScript>(); spriteRenderer = gameObject.GetComponent <SpriteRenderer>(); objectRigidbody = GetComponent <Rigidbody2D>(); debugScript = GetComponent <dynamicObjectDebug>(); }