// Use this for initialization void Start() { //Debug.Log("Event script for room A initialized!"); isActive = true; exitDoor = GameObject.FindWithTag("Exit_A").GetComponent <door_script>(); player = GameObject.FindObjectOfType(typeof(player_script)) as player_script; nextEventScript = GameObject.FindObjectOfType(typeof(event_script_R1)) as event_script_R1; dialogManager = GameObject.FindObjectOfType(typeof(dialog_script)) as dialog_script; victim = GameObject.FindWithTag("Victim"); playerCameraObject = GameObject.FindWithTag("MainCamera"); victimCameraObject = GameObject.FindWithTag("Camera2"); playerCamera = playerCameraObject.GetComponent <Camera> (); victimCamera = victimCameraObject.GetComponent <Camera> (); victimSprite = victim.GetComponentInChildren(typeof(SpriteRenderer)) as SpriteRenderer; //Items Collider teddy = GameObject.FindWithTag("my teddy").GetComponent <ColliderListener> (); wife = GameObject.FindWithTag("my wife").GetComponent <ColliderListener> (); armchair = GameObject.FindWithTag("my armchair").GetComponent <ColliderListener> (); basketball = GameObject.FindWithTag("my basketball").GetComponent <ColliderListener> (); audio = GameObject.Find("EventManager_Anfang"); }
void Start() { //Debug.Log("Event script for room 2 initialized!"); exitDoor = GameObject.FindWithTag("Exit_R2").GetComponent <door_script>(); entryDoor = GameObject.FindWithTag("Entry_R2").GetComponent <door_script>(); player = GameObject.FindObjectOfType(typeof(player_script)) as player_script; nextEventScript = GameObject.FindObjectOfType(typeof(event_script_R3)) as event_script_R3; dialogManager = GameObject.FindObjectOfType(typeof(dialog_script)) as dialog_script; }
// Use this for initialization void Start() { //Debug.Log("Event script for room 1 initialized!"); exitDoor = GameObject.FindWithTag("Exit_R1").GetComponent <door_script>(); entryDoor = GameObject.FindWithTag("Entry_R1").GetComponent <door_script>(); player = GameObject.FindObjectOfType(typeof(player_script)) as player_script; nextEventScript = GameObject.FindObjectOfType(typeof(event_script_R2)) as event_script_R2; dialogManager = GameObject.FindObjectOfType(typeof(dialog_script)) as dialog_script; beautifulPainting = GameObject.FindObjectOfType(typeof(bildchange_script)) as bildchange_script; scaryPainting = GameObject.FindObjectOfType(typeof(bild_script)) as bild_script; }
// Use this for initialization void Start() { //Debug.Log("Event script for room 5 initialized!"); exitDoor = GameObject.FindWithTag("Exit_R5").GetComponent <darkness_script>(); entryDoor = GameObject.FindWithTag("Entry_R5").GetComponent <door_script>(); player = GameObject.FindObjectOfType(typeof(player_script)) as player_script; nextEventScript = GameObject.FindObjectOfType(typeof(event_script_P)) as event_script_P; dialogManager = GameObject.FindObjectOfType(typeof(dialog_script)) as dialog_script; event1 = GameObject.FindWithTag("Event1").GetComponent <ColliderListener> (); event2 = GameObject.FindWithTag("Event2").GetComponent <ColliderListener> (); audio = GameObject.Find("EventManager_R5"); }
// Use this for initialization void Start() { //Debug.Log("Event script for room 3 initialized!"); exitDoor = GameObject.FindWithTag("Exit_R3").GetComponent <door_script>(); entryDoor = GameObject.FindWithTag("Entry_R3").GetComponent <door_script>(); player = GameObject.FindObjectOfType(typeof(player_script)) as player_script; nextEventScript = GameObject.FindObjectOfType(typeof(event_script_R4)) as event_script_R4; dialogManager = GameObject.FindObjectOfType(typeof(dialog_script)) as dialog_script; event1 = GameObject.FindWithTag("Bridge_Start").GetComponent <ColliderListener> (); planken = GameObject.FindWithTag("Panken"); spieler = GameObject.FindWithTag("Player"); collider = GameObject.FindGameObjectWithTag("Bridge").GetComponent <Collider2D>(); //audio = GameObject.Find ("EventManager_Anfang"); }
// Use this for initialization void Start() { //Debug.Log("Event script for room 4 initialized!"); exitDoor = GameObject.FindWithTag("Exit_R4").GetComponent <door_script>(); entryDoor = GameObject.FindWithTag("Entry_R4").GetComponent <door_script>(); player = GameObject.FindObjectOfType(typeof(player_script)) as player_script; nextEventScript = GameObject.FindObjectOfType(typeof(event_script_R5)) as event_script_R5; dialogManager = GameObject.FindObjectOfType(typeof(dialog_script)) as dialog_script; mud = GameObject.FindObjectOfType(typeof(mud_script)) as mud_script; mudSwitch = GameObject.FindObjectOfType(typeof(switch_script)) as switch_script; colliderE = GameObject.Find("Collider [R4] Lightning").GetComponent <PolygonCollider2D> (); defaultPlayerSpeed = player.getSpeed(); mud.drain(); audio = GameObject.Find("EventManager_R4"); }
//Pauses interpretation process... //========================================================================== public void setCurrentExitDoor(door_script exit) { currentExitDoor = exit; }
void Start() { locked = GetComponentInParent(typeof(door_script)) as door_script; }