public static int[] Map(this int [] a, done fun) { //throw new NotImplementedException(); for (int i = 0; i < a.Length; i++) { a[i] = fun(a[i]); } return(a); }
// Use this for initialization void Start() { anim = GetComponent<Animator> (); rigid = GetComponent<Rigidbody> (); playerMode = done.Normal; // radiusMagnet.SetActive (false); magnetMode = MGMode.Search; }
// Update is called once per frame void Update() { currentBaseState = GetComponent<Animator> ().GetCurrentAnimatorStateInfo (0); if (playerMode == done.Normal) { playerMoving (); jumpPlayer (jumpPower); } else if (playerMode == done.Magnet) { // if(!radiusMagnet.activeInHierarchy) // { // radiusMagnet.SetActive (true); // } _GControl.MagnetPW -= 2 * Time.deltaTime; if(_GControl.MagnetPW <= 0) { playerMode = done.Normal; // radiusMagnet.SetActive (false); _GControl.MagnetPW = GetComponent<PlayerAttribut>().MagnetPower; } } else if (playerMode == done.Events) { } else if (playerMode == done.Pause) { } if (Input.GetButton ("Magnet")) { if(playerMode != done.Magnet) { playerMode = done.Magnet; anim.SetFloat ("Supido", 0); rigid.velocity = new Vector3(0,0,0); } } else { playerMode = done.Normal; // radiusMagnet.SetActive (false); _GControl.MagnetPW = GetComponent<PlayerAttribut>().MagnetPower; } }
void OnTriggerStay(Collider col) { if (col.gameObject.tag == "Magnet") { if (playerMode == done.Magnet) { if(magnetMode == MGMode.Search) { var wantedX = magnetObject.transform.position.x; var wantedY = magnetObject.transform.position.y; var currentX = col.transform.position.x; var currentY = col.transform.position.y; currentX = Mathf.Lerp (currentX,wantedX, 5 * Time.deltaTime); currentY = Mathf.Lerp (currentY,wantedY, 5 * Time.deltaTime); col.transform.position = new Vector3(currentX,currentY, col.transform.position.z); if(col.transform.position == magnetObject.transform.position) { magnetMode = MGMode.Pull; objected = col.gameObject; } } else if (magnetMode == MGMode.Pull) { if(Input.GetButtonDown ("Cancel")) { testMagnet (); magnetMode = MGMode.Search; playerMode = done.Normal; } } } } }