void Awake() { generalVariable = 0.0f; Cursor.visible = true; if (!isCreated) { DontDestroyOnLoad(this.gameObject); isCreated = true; NetworkM = transform.GetComponent <networkManagerS>(); DistracterM = transform.GetComponent <distracterManagerS>(); RecorderM = transform.GetComponentInChildren <recorderManagerS>(); ActiveSkill = 0; ActiveSubTask = 0; ActiveLevel = 0; } else { Destroy(this.gameObject); } }