public void RemoveEntity(devDept.Eyeshot.Entities.Entity entity) { if (entity is Common.INotifyEntityChanged e) { e.OnEntityChanged -= NotifyEntityChanged; } this.Entities.Remove(entity); }
public void AddEntity(devDept.Eyeshot.Entities.Entity entity) { if (entity is Common.INotifyEntityChanged e) { e.OnEntityChanged += NotifyEntityChanged; } this.Entities.Add(entity); }