void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "desk") { processioncheck.enabled = true; //deskproperty shina = other.gameObject.GetComponent<deskproperty>(); // deskprice limit = other.gameObject.GetComponent<deskprice>(); // Text saku = shinana.GetComponent<Text>(); deskshowgoods show= other.gameObject.GetComponent<deskshowgoods>(); deskpro = other.gameObject.GetComponent<deskproperty>(); show.SendMessage("can"); // guest = (int)shina.guests; /* //1 if (analytic <= 50) { saku.text = "なんにもわからない....."; } //2 if (analytic > 50 && analytic <= 60) saku.text = "新刊 " + book1(shina.book) + "\n" + tape1(shina.tape) + "\n" + dakima1(shina.dakimakura) + "\n" + goods1(shina.goods); //3 if (analytic > 60 && analytic < 70) { saku.text =book3(shina.book)+ "\n" +tape3(shina.tape, shina.amounttape) +"\n" + dakima3(shina.dakimakura, shina.amountdakimakura) + "\n" + goods3(shina.goods, shina.amountgoods); } //4 if (analytic >= 70 && analytic < 90) { saku.text = book4(shina.book, limit.bookprice, limit.booklimit) + "\n" + tape4(shina.tape, shina.amounttape,limit.tapeprice,limit.tapelimit) +"\n" + dakima4(shina.dakimakura, shina.amountdakimakura,limit.dakimaprice,limit.dakimalimit) + "\n" + goods4(shina.goods, shina.amountgoods,limit.goodsprice,limit.goodslimit); } //5 if (analytic >= 90) { saku.text = book4(shina.book,limit.bookprice,limit.booklimit) + "\n" + tape4(shina.tape, shina.amounttape, limit.tapeprice, limit.tapelimit) + "\n" + dakima4(shina.dakimakura, shina.amountdakimakura, limit.dakimaprice, limit.dakimalimit) + "\n" + goods4(shina.goods, shina.amountgoods, limit.goodsprice, limit.goodslimit) + "\n列人数 " +(int)shina.guests; }*/ } }
// public RectTransform sokuho; // Use this for initialization void Start() { pro = gameObject.GetComponent<deskproperty>(); dakimanews = tapenews = booknews = goodsnews = true; }
// Use this for initialization void Start() { property = gameObject.GetComponent<deskproperty>(); level = (int)property.deskLevel; if (property.dakimakura) { int n = Random.Range(9, 13); dakimaprice = n * 1000; dakimalimit = Random.Range(1, 3); //抱き枕買い取り計算 if (level / 3 <= 15) { dakimasale = dakimaprice + ((level / 3 - 5) * 400) + (Random.Range(0, 10) * 100); } if (level / 3 > 15 && level / 3 <= 20) { dakimasale = dakimaprice + ((level / 3 - 5) * 600) + (Random.Range(0, 20) * 100); } if (level / 3 > 20) { dakimasale = dakimaprice + ((level / 3 - 5) * 900) + (Random.Range(0, 40) * 100); } } if (property.tape) { int n = Random.Range(5, 8); tapeprice = n * 1000; tapelimit = Random.Range(1, 4); //タペストリー買い取り計算 if (level / 7 <= 8) { tapesale = tapeprice + ((level / 5 - 3) * 200) + (Random.Range(0, 10) * 100); } if (level / 7 == 9 || level / 7 == 10) { tapesale = tapeprice + ((level / 5 - 3) * 300) + (Random.Range(0, 15) * 100); } if (level / 7 > 11) { tapesale = tapeprice + ((level / 5 - 3) * 400) + (Random.Range(0, 20) * 100); } } if (property.goods) { int n = Random.Range(1, 3); goodsprice = n * 1000; goodslimit = Random.Range(1, 6); //グッズセット買い取り計算 goodssale = goodsprice + (level / 7 - 5) * 300 + (Random.Range(0, 15) * 100); } int i = Random.Range(5, 8); bookprice = i * 100; booklimit=Random.Range(1,6); //新刊買い取り計算 if (level / 9 <= 3) { booksale = bookprice + ((level / 9 - 1) * 100)+Random.Range(0,100); } else booksale = bookprice + (level / 9 * 200)+Random.Range(0,100); // maxbook = property.book; maxdakima = property.amountdakimakura; maxgoods = property.amountgoods; maxtape = property.amounttape; }