// Creating deflections arrays for n bristles // At the start no bristle is deflected // 2D array : bristle deflection on x (deflections[i][0]) and y (deflections[i][1]) void deflectionsInit(int n) { deflections = new defl_struct[n]; for (int i = 0; i < n; i++) { deflections[i] = new defl_struct(0.0f, 0.0f); } }
// Creating deflections arrays for n bristles // At the start no bristle is deflected // 2D array : bristle deflection on x (deflections[i][0]) and y (deflections[i][1]) void deflectionsInit(int n) { deflections = new defl_struct[n]; for (int i=0; i < n; i++) { deflections[i] = new defl_struct(0.0f, 0.0f); } }