/// <summary> /// 获取已触发的魂技加成效果 /// </summary> /// <param name="abilityType">技能类型</param> /// <param name="demageNum">伤害值</param> /// <returns>负数是减益效果,正数是增益效果</returns> public decimal TriggerAbilityEffectNum(AbilityType abilityType, int demageNum) { decimal effectNum = demageNum; //当前有的魂技加成 ForeachAbilityStatus(item => { if (item.AbilityType.Equals(abilityType)) { if (item.IsIncrease) { effectNum = effectNum.Addition(demageNum * item.IncreaseNum + item.BaseNum, int.MaxValue); } else { effectNum = effectNum.Subtraction(demageNum * item.IncreaseNum + item.BaseNum, 0); } } }); //有增加和减少的效果 effectNum = effectNum.Validate(); return(effectNum); }