public void Restart() { mode = debris_state.WAITING; collider.enabled = true; anim.SetInteger("State", 0); transform.localPosition = initPos; }
void OnCollisionEnter(Collision coll) { SoundManager.instance.PlaySingle(impact); collider.enabled = false; Invoke("Restart", 5.0f); anim.SetInteger("State", 1); mode = debris_state.WAITING; }
public void Fall() { anim.SetInteger("State", 0); mode = debris_state.FALLING; }