Пример #1
0
 public void Restart()
 {
     mode             = debris_state.WAITING;
     collider.enabled = true;
     anim.SetInteger("State", 0);
     transform.localPosition = initPos;
 }
Пример #2
0
 public void Restart()
 {
     mode = debris_state.WAITING;
     collider.enabled = true;
     anim.SetInteger("State", 0);
     transform.localPosition = initPos;
 }
Пример #3
0
 void OnCollisionEnter(Collision coll)
 {
     SoundManager.instance.PlaySingle(impact);
     collider.enabled = false;
     Invoke("Restart", 5.0f);
     anim.SetInteger("State", 1);
     mode = debris_state.WAITING;
 }
Пример #4
0
 void OnCollisionEnter(Collision coll)
 {
     SoundManager.instance.PlaySingle(impact);
     collider.enabled = false;
     Invoke("Restart", 5.0f);
     anim.SetInteger("State", 1);
     mode = debris_state.WAITING;
 }
Пример #5
0
 public void Fall()
 {
     anim.SetInteger("State", 0);
     mode = debris_state.FALLING;
 }
Пример #6
0
 public void Fall()
 {
     anim.SetInteger("State", 0);
     mode = debris_state.FALLING;
 }