// Start is called before the first frame update void Start() { Debug.Log("Server finding:"); GameObject managerObject = GameObject.Find("/DebateManager"); Debug.Log(managerObject); mainManager = managerObject.GetComponent <debateManager>(); Debug.Log(mainManager); if (isLocalPlayer) { ((Camera)camera.GetComponent <Camera>()).enabled = true; GameObject dissonance = GameObject.Find("DissonanceSetup"); DissonanceComms comms = dissonance.GetComponent <DissonanceComms>(); comms.IsMuted = true; chatManager.enabled = true; camMove.enabled = true; //canvas.SetActive(true); } }
void Start() { managerObject = GameObject.Find("/DebateManager"); mainManager = managerObject.GetComponent <debateManager>(); }