Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        Debug.Log("Server finding:");
        GameObject managerObject = GameObject.Find("/DebateManager");

        Debug.Log(managerObject);
        mainManager = managerObject.GetComponent <debateManager>();
        Debug.Log(mainManager);

        if (isLocalPlayer)
        {
            ((Camera)camera.GetComponent <Camera>()).enabled = true;
            GameObject      dissonance = GameObject.Find("DissonanceSetup");
            DissonanceComms comms      = dissonance.GetComponent <DissonanceComms>();
            comms.IsMuted       = true;
            chatManager.enabled = true;
            camMove.enabled     = true;
            //canvas.SetActive(true);
        }
    }
Пример #2
0
 void Start()
 {
     managerObject = GameObject.Find("/DebateManager");
     mainManager   = managerObject.GetComponent <debateManager>();
 }