private void Start() { DeathManager = FindObjectOfType <deathmanager>(); track = Ghost_Track; }
// Start is called before the first frame update void Start() { deathsmanager = FindObjectOfType <deathmanager>(); end = FindObjectOfType <Endgame>(); }
void Start() { audio = GameObject.FindObjectOfType <AudioSource>(); deathManager = FindObjectOfType <deathmanager>(); }
private void Start() { deathsss = FindObjectOfType <deathmanager>(); player = FindObjectOfType <playermov>().gameObject; }