Пример #1
0
    private void Start()
    {
        DeathManager = FindObjectOfType <deathmanager>();


        track = Ghost_Track;
    }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     deathsmanager = FindObjectOfType <deathmanager>();
     end           = FindObjectOfType <Endgame>();
 }
Пример #3
0
 void Start()
 {
     audio        = GameObject.FindObjectOfType <AudioSource>();
     deathManager = FindObjectOfType <deathmanager>();
 }
Пример #4
0
    private void Start()
    {
        deathsss = FindObjectOfType <deathmanager>();

        player = FindObjectOfType <playermov>().gameObject;
    }