Пример #1
0
    //Chama a função para carregar do arquivo e define os atributos do info a partir do que foi carregado
    public void loadSave()
    {
        string path = Application.persistentDataPath + "/cannonLord.dat";

        if (File.Exists(path))
        {
            dataScript data = SaveManager.LoadData();

            level = data.level;

            money = data.money;

            damageUpgrade = data.damageUpgrade;

            velocityUpgrade = data.velocityUpgrade;

            fireRateUpgrade = data.fireRateUpgrade;

            automaticUpgrade = data.automaticUpgrade;
        }
        else
        {
            FileStream stream = new FileStream(path, FileMode.Create);
            stream.Close();
            saveGame();
        }
    }
Пример #2
0
    //Salva os dados do dataScript em um arquivo usando o binaryformatter para salvar em binario
    public static void SaveData(info inf)
    {
        Debug.Log("Saving");
        BinaryFormatter formatter = new BinaryFormatter();
        string          path      = Application.persistentDataPath + "/cannonLord.dat";
        FileStream      stream    = new FileStream(path, FileMode.Create);

        dataScript data = new dataScript(inf);

        formatter.Serialize(stream, data);
        stream.Close();
    }
Пример #3
0
    //Carrega os dados do arquivo e envia para o dataScript
    public static dataScript LoadData()
    {
        Debug.Log("Loading");
        string path = Application.persistentDataPath + "/cannonLord.dat";

        if (File.Exists(path))
        {
            BinaryFormatter formatter = new BinaryFormatter();
            FileStream      stream    = new FileStream(path, FileMode.Open);

            dataScript data = formatter.Deserialize(stream) as dataScript;
            stream.Close();

            return(data);
        }
        else
        {
            Debug.LogError("Save file not found in " + path);
            return(null);
        }
    }
Пример #4
0
    // Use this for initialization
    void Start()
    {
        jumping           = false;
        dScript           = GameObject.FindGameObjectWithTag("Game").GetComponent <dataScript>();
        successfulPathing = false;
        for (int i = 0; i < 4 - dScript.level; i++)
        {
            if (dScript.level == 0)
            {
                GameObject c = (GameObject)Instantiate(prefab[i], new Vector3(-5 + i, -3.3f, -4), Quaternion.identity);
                c.tag = "Player" + (i + 1);
                Players.Add(c);
                for (int i1 = 1; i1 <= i; i1++)
                {
                    Physics.IgnoreCollision(Players[i].GetComponent <Collider>(), Players[i - i1].GetComponent <Collider>());
                }
            }
            else
            {
                GameObject c = dScript.nextPlayers[i];
                Players.Add(c);
            }
        }
        //dScript.nextPlayers.RemoveRange(0, dScript.nextPlayers.Count);
        doors[doors.Count - 1].tag = "exit";
        pathScript = GameObject.FindGameObjectWithTag("exit").GetComponent <pathScript>();
        numRows    = pathScript.row;

        for (int i = 0; i < doors.Count - 1; i++)
        {
            doors[i].tag = "Door" + (i + 1);
        }


        for (int i = 0; i < doors.Count - 1; i++)
        {
            makePath(i);
        }


        if (!successfulPathing)
        {
            string door1 = " ";
            string door2 = " ";
            for (int i = 0; i < doors.Count - 1; i++)
            {
                pathScript = GameObject.FindGameObjectWithTag(doors[i].tag).GetComponent <pathScript>();
                if (pathScript.target == " " && door1 == " ")
                {
                    door1 = pathScript.tag;
                }
                else if (pathScript.target == " " && door2 == " ")
                {
                    door2 = pathScript.tag;
                }
            }
            pathScript        = GameObject.FindGameObjectWithTag(door1).GetComponent <pathScript>();
            pathScript.target = door2;
            pathScript        = GameObject.FindGameObjectWithTag(door2).GetComponent <pathScript>();
            pathScript.target = door1;
        }
    }