Пример #1
0
    void onDone()
    {
        string stressText   = dataSaverScript.condition;
        string nlevelText   = dataSaverScript.getLastN();
        string ringSizeText = dataSaverScript.getLastRingSize();
        string isPractice   = dataSaverScript.getIsLastPractice().ToString();
        string isBaseline   = dataSaverScript.getLastIsBaseline().ToString();
        string speed        = dataSaverScript.moveSpeed.ToString();

        this.writeValuesToFile(stressText, nlevelText, ringSizeText, isPractice, isBaseline, speed);
        this.lslScript.setMarker("eval_end_1_load_1");

        float currrentTime = Time.time;

        SceneManager.LoadScene("N_back_input");
        dataSaverScript.inSecondSession = true;
    }
Пример #2
0
    void onDone()
    {
        string stressText   = dataSaverScript.condition;
        string levelText    = dataSaverScript.getLastN();
        string ringSizeText = dataSaverScript.getLastRingSize();
        string isPractice   = dataSaverScript.getIsLastPractice().ToString();
        string speed        = dataSaverScript.moveSpeed.ToString();
        string isBaseline   = dataSaverScript.getLastIsBaseline().ToString();

        this.writeValuesToFile(stressText, levelText, ringSizeText, isPractice, speed, isBaseline);
        this.lslScript.setMarker("eval_end_1_stress_1");

        if (dataSaverScript.currentBlockIndex == 0 || (
                dataSaverScript.currentBlockIndex == dataSaver.halfConditionIndex + 1 && dataSaverScript.inSecondSession == true))
        {
            SceneManager.LoadScene("Instructions");
        }
        else
        {
            //  wre are not at the beginning of the first session and not at the beginning of the second
            // session so we need to show the show the load valuation now
            SceneManager.LoadScene("load_evaluation");
        }
    }