//takes in all weapon variables and turns them into their damage void calculateDamage() { //1.BarrelModifier 2.base player damage. 3.baseAmmoDamage damage = (ammoDamage * barrelDamageMultiplier) + baseDamage + ammoDamage; damageText.display(damage); damageText.displayAmmo(ammoDamage); damageText.displayBarrel(barrelDamageMultiplier * ammoDamage); }
void damageCalculator() { barrelDamage = barrelModifer * baseDamage * ammoDamageWeight; ammoDamage = ammoModifier * baseDamage * ammoDamageWeight; damage = ammoDamage + barrelDamage; damageText.display(damage); damageText.displayBarrel(barrelDamage * barrelDamageWeight); damageText.displayAmmo(ammoDamage * ammoDamageWeight); }
//takes in all weapon variables and turns them into their damage void calculateDamage() { //1.BarrelModifier 2.base player damage. 3.baseAmmoDamage damage = (ammoDamage * barrelDamageMultiplier) + ammoDamage; damageText.display(damage); damageText.displayAmmo(ammoDamage); damageText.displayBarrel(barrelDamageMultiplier * ammoDamage); damageText.displayAccuracy(accuracyMultiplier * baseAccuracy); damageText.displayMagSize(magazineCapacity); }