=> ToCubicBezier(aX, aY, bX, bY, cX, cY, dX, dY, tension, bias);
=> BezierSextic(t, aX, aY, aZ, bX, bY, bZ, cX, cY, cZ, dX, dY, dZ, eX, eY, eZ, fX, fY, fZ, gX, gY, gZ);
select(dX, dY)).ToList();
=> BezierQuintic(t, aX, aY, aZ, bX, bY, bZ, cX, cY, cZ, dX, dY, dZ, eX, eY, eZ, fX, fY, fZ);
=> BisectCubicBezier1(aX, aY, bX, bY, cX, cY, dX, dY, t);
=> QuarticBezierInterpolateGetPoint1(t, aX, aY, aZ, bX, bY, bZ, cX, cY, cZ, dX, dY, dZ, eX, eY, eZ);